i quite see your point about a primary character, although i'm torn when it comes to what i should do about it. i'll have to think about it.
Just "thinking out loud" here, putting some ideas out for consideration--i might reject them myself if there isn't positive feedback, but any feedback (positive or negative) would be useful to me in figuring out how i can be useful to the game and to the gamers while still having fun myself.
What if i split the A-Team into three pairs (so they can take turns as bike and rider), and "attach" each pair to someone else's player character, only using each pair when the other character is around? For example, if one pair stays with Wreck-Gar, one pair stays with Blackjack, and one pair stays with Minerva. (Pairs may swap places, mix-and-match, switch from following one character to following a different one if we get more players, etc., as circumstances warrant in the game and for the players.) That way, i lessen how much i roleplay with myself, because any other player roleplaying with me can focus on a primary Junkion character (say, whoever's the rider at the moment), while any given pair of my Junkions focuses on the other player's character, and i only roleplay with myself as a whole bunch of Junkions when the Autobots are all in a big group anyway.
Matching pairs of my Junkions with other players' characters also makes some sense from the characters' point of view. Before the arrival of Wreck-Gar (and, by retcon, the A-Team), Blackjack and Minerva had to split up, leaving both of them alone. With more characters available, it seems reasonable to me that no one should have to go anywhere without backup. (The only reason the A-Team didn't send a few of its members to back her up is that they came on the scene too late to know
she was out there without anybody watching her back.) Plus, having someone on hand gives everyone the option of splitting up again
, if they come to a fork in the road, or need to send a messenger/courier, or anything like that (all also valid excuses for players to dump my characters if they don't want their characters stuck with a Junkion escort).
In addition, if i have characters in more than one place at one time, that means i can keep roleplaying even if another player doesn't log in for a while. Like, if Mr. Roboto is infiltrating Kaon with Blackjack and Alias is in the ruins of Crystal City with Minerva, and then Blackjack
doesn't log in for a week, i can keep roleplaying the Alias/Minerva storyline. (i know i'm not in a position to point fingers at anybody for not posting, but it's the kind of thing that happens to a lot of people, not just me, and it could happen to anyone at any time, right? and i don't want to stop playing just because someone else does, any more than i want others to have to stop playing because i do, if that makes sense.)
...You're right, one player having this many player characters is just too complicated. i should let the Junkions fade into the background of the story and break out a new character.
So, let me make things worse by expanding the Junkion aspect of the story. ;-)
TIME TRAVELLER: Pinstripe and his gang are trying to stay unnoticed for now, and the rest of us playing the game are thus far staying in character when it comes to not noticing Pinstripe and company--but that leaves you
roleplaying by yourself. Regardless of whether or not that's against the rules, or allowed because you're a mod... ain't it gonna get kinda lonely if your characters don't interact with anyone else's?
"Radio Deuce," Pinstripe said. What if Radiohead (even if the only part of himself he can control right now IS his radio head) unintentionally picks up the transmission, overhears the whole conversation between [Chopper?] and Deuce?
(Actually, the one to pick up that transmission doesn't have to be a Junkion at all; i just thought of Radiohead because Pinstripe used the verb "radio", and detecting radio is exactly what Radiohead's head's old job used to be.)
Minerva's on her way to help me, although I won't be in any shape to fight for some time, I'm afraid.
That's why i only counted your character as half an Autobot. ;-)
Also, i didn't know if you would be playing Sideways again, or if you were introducing a new character. If you are
going to be playing as Sideways, i assume we're talking about someone who looks like your avatar, the motorcycle from Armada? Because:
1) Gosh darn it, if only there was somebody nearby who knew something about repairing robots who transform into motorcycles! (Also, maybe Sideways could be repaired with Junkion parts--if i retire the A-Team, it won't matter if they don't get all of their parts back, and if the A-Team survives, well, they're Junkions! They're as likely to have extra parts as they are to have missing parts, and probably jury-rig themselves into functional condition either way.)
2) i made up an even number of Junkions so that i could pair them off as bikes and riders; no offense meant to Wreck-Gar
, but i didn't want Wreck-Gar to get used to riding any of my characters on anything like a regular basis, in case i relapse into not posting for a long time again. However, might Wreck-Gar and Sideways take turns as each other's rides/bikers?
Speaking of Wreck-Gar--HA! i was not expecting that plot twist where Wreck-Gar wouldn't be able to control Radiohead's arm! Clever writing, WRECK-GAR! As for using a Junkion's severed limb as a club, you read my mind! (i'd compliment you for that clever idea, too, but since i just said i was thinking the exact same thing, it would sound like bragging.) Outback's arm in "Spotlight: Kup" or Buzz Lightyear's arm in "Toy Story 1", anybody?
And getting back to the subject of repairs and pairing up, i somewhat expect at least one of my Junkions (assuming they don't get written out of the story) to start following Minerva-the-medic around. Not necessarily like a crush, but more like he's fascinated with how different her methods of repairing things are from Junkion methods. He might want to learn how to do some things her way, and/or he might suggest that she do some things the Junkion way instead, perhaps even going so far as to tell her she's wasting time and effort doing it her way when the Junkion way is so much faster and works just as well... or at least good enough... at least to last until the next time it needs to be fixed.
DIRGE, SKYWARP: Sorry for the godmoding. Most of it, i think, i simply made the things you posted yourselves more specific, and followed them through (you had your characters take a few shots, and i said where those shots hit). The exception was when Solder shoved Dirge. Sorry about that; i felt a need to explain why my new, temporary character would do something (like take out a few Junkions) when the action was so redundant to what yours were already doing. i'll try not to do it again; i usually hate it when people godmode, and here i am, doing it myself. Bad Commando!
And if i'm trying to avoid godmoding, maybe i should let WRECK-GAR decide if Wreck-Gar's arm should do an impression of Thing from The Addams Family
and return itself and Wreck-Gar's front wheel to him.
QUESTION FOR EVERYBODY: Out of curiosity, since our characters can come from just about any continuity for this game, i wonder... Have any of us given any thought to how many Mini-Cons can attach at the same time to any of our characters, and what kind of boosts our characters get from a Mini-Con plugging in?