Time Traveller wrote:
Hold the "Alt" key and type 0198 before letting go to make the "Æ".
...Those Alt+whatever shortcuts for special letters, etc. have NEVER worked for me before. Someone told me those shortcuts don't work on laptops, which is what i have.
Naturally, i decided to warn all of you about it, and what do you know? i got it working.
i don't think it'll work on a Macintosh, though. As i recall, Macs use the [open Apple] key and some related key on the keyboard to get special characters--like [open Apple]+n+n to get ñ.
One of my other tricks is to find the letter that i want and copy-and-paste it where i need it. So if Alt+0198 doesn't work for you, just find a post where TT mentions the Ætherspite
INT: Intelligence: the character's mental ability not exclusively IQ.
Good thing we're not just talking about IQ--we'd be in trouble if our most intelligent TFs had an IQ of 10.
END: Endurance: the character's toughness and ability to take damage.
i know TF Tech Specs just had the one rating for Endurance, but i propose three:
DUR: Durability: the character's ability to take a hit without taking damage
END: Endurance: the character's ability to remain online and active after taking damage
STM: Stamina: the undamaged character's ability to remain online and active without recharging
SPD: 7/11 (reaction time / physical speed)
Aren't we working on a scale of 1-10 here? Was 11 just a Typo Demon?
...Oh, yeah, i was here to post a character profile, wasn't i?
Research and Development
STR _ _ _ _ 4
INT _ _ _ _ _ _ _ 7
SPD _ _ _ _ _ _ _ _ _ _ 10
DUR _ _ _ _ 4
END _ _ _ _ _ _ _ 7
STM _ _ _ _ _ _ 6
RNK _ _ _ 3
COR _ _ _ _ _ _ _ _ 8
FRP _ _ _ 3
SKL _ _ _ _ _ _ _ 7
Vehicle mode is a bulldozer of Terran make and model, dark yellow with black treads and a dark gray blade. Humanoid robot mode has bulldozer blade as robot chest ((sort of like G1 toy Bonecrusher, only the bulldozer blade is flat rather than scoop-like)), bulldozer treads attached to robot shoulders (when his arms are at his sides, the treads extend above his head and slightly below his elbows). Looks very strong and highly resistant to damage in both modes.
Makeway wants to be an inventor, but along the way he has also faithfully served the Autobots as warrior, laboratory assistant, construction worker, road maintenance worker, equipment maintenance and repairman, field medic, and even a sort of unofficial ambassador or liaison between the Cybertronian Autobots and the Junkions, living as he did on their home planet for a certain period of time. A creative thinker who has worked for or with Autobot inventors like Grapple, Wheeljack, Windmill, and Quickmix, but not as innovative when left to his own devices. He is also a bit of a dreamer, concocting schemes and ideas beyond what his intellect would actually enable him to accomplish. He is more successful as a racer; if being an inventor is his calling and being an Autobot soldier is his duty, racing is his hobby and what he's best at.
Makeway is fast--one of the fastest Autobots there is, sometimes leaving his own afterimage trailing in his wake like G1 Blurr, and even able to briefly match Blurr's top speed and sustain it for up to 2 breems (2 breems = 16 minutes + 36 seconds). He is learning to act slower than he is so he can catch opponents off guard with his surprising speed, which is especially surprising when he is in bulldozer mode. He is fairly intelligent and creative, although not as much as he might like. He does better as a collaborator or following instructions, and works diligently at whatever tasks are before him. In scientific experiments as well as on the battlefield, he uses a reactor gun he helped G1 Wheeljack design; derived from the systems utilized by G1 Ironhide's built-in chemical sprayers, the reactor gun can shoot a variety of chemicals which have different effects when mixed in different combinations. (Makeway's reactor gun is a working prototype consisting of a pistol the size of his hand, with a compartmentalized canister the size of his forearm attached to the rear of the gun. The design of this prototype was refined, enhanced, streamlined, and integrated into Ironhide's laser rifle to create the weapon Ironhide wields today.) Makeway has excellent aim; his acute vision is also useful in scientific studies, maintenance/repair/medical work. He is also fairly brave. His treads wrap around storage compartments where he keeps his reactor gun when not in use, usually along with a stash of conductors (which, while less potent than energon, are cheaper than energon and, in Makeway's opinion, "taste" better). With his gun and his usual complement of conductors stowed away, each compartment usually has enough room left over to fit a large adult Human (although two small Humans, even children, can be a tight fit) or similarly sized cargo.
Although Makeway looks very strong and difficult to damage, he is actually rather weak and fragile by Cybertronian standards--no stronger than an actual bulldozer of Earthling manufacture, nor any more resistant to damage. He consumes fuel at a somewhat accelerated rate, limiting his stamina and the energy he has available for weapons; his prototype reactor gun is not as potent as the final design because he lacks the energy to power any heavier artillery, restricting him to low firepower. The gun also can not shoot as far as most Transformers' guns. While he is intelligent, he is not as intelligent as he would like, which sometimes keeps him from being able to follow through on his ideas to completion.
Dialogue font color((OOC: i'll use bold orange text if i remember and no one else needs the color, okay?))
The Last Autobot wrote:
STARS, bold orange is what I use. Sorry, pal.
((No worries. Let's try something new: Maybe--
"This is what it looks like when Makeway speaks."
G1 Wheeljack: Among other things, Makeway helped Wheeljack enhance G1 Ironhide's built-in chemical sprayers as a handheld weapon design. Makeway also suggested that Wheeljack install "accident suppressant" systems (smoke detectors hardwired to automatic fire extinguishers, circuit breakers against electrical overloads, etc.) in Wheeljack's various labs, and helped Wheeljack design and install them; during this process, Wheeljack was also inspired to alter his own forearm so that he could retract his fist and deploy a fire extinguisher in its place.
G1 Grapple: Autobot architect Grapple's buildings are works of art; while working under contract helping Grapple construct one of his edifices, Makeway gave Grapple the idea of designing buildings to be multi-functional as well, leading to such designs as Grapple's solar tower ((from "The Master Builders")).
G1 Windmill & G1 Quickmix (with Boomer & Ricochet): Windmill enjoys the challenge of revamping discarded metallic substances to create new forms of laser weaponry; Makeway helped make the weapons more energy efficient, hoping to come up with one for himself that would draw less power without reducing its output. Neither Makeway nor Windmill could make anything more powerful than Makeway's reactor gun that Makeway could use, but they did manage to increase the output of Windmill's designs without increasing power expenditure. Makeway would later take the lessons learned from his work with Windmill and apply it while working on an unrelated project with the Autobot chemist Quickmix, perfecting Double-Targetmaster technology and applying it to Quickmix's Nebulan partners, Boomer and Ricochet, modifying their exo-suits so that they could combine into an even more powerful weapon.
G1 Kup, G1 Snarl, & G1 First Aid: Makeway was part of Kup's work crew ((in TFTM)) immediately prior to the Decepticons' attack on Autobot City. (Makeway was taken out early in the battle and buried in a rockslide of fragments of Lookout Mountain. He was discovered by Snarl and repaired by First Aid sometime after Unicron's defeat.)
Makewaves & Microwaves: Makeway and Makewaves met when somebody's computer programming error caused them to start receiving one another's messages. They have been friends practically since they met during their attempts to correct the error in the communications system. She loves to race, too, and is almost as fast as he is (except when he utilizes his Blurr-like super-speed). Most of their races are on foot, since she transforms into a speedboat. ((Microwaves is Makewaves's friend, but i'm not sure yet if Microwaves is a Targetmaster weapon, or a minion like one of G1 Soundwave's or G1 Blaster's tapes, or a part of her like G1 Roller is to G1 Optimus Prime.))
G1 Junkions, Alias in particular: For a time, Makeway lived on the Planet of Junk. There were plenty of spare parts, raw materials, and working space for his experiments, prototypes, etc., and if anything went wrong (or even if things went right, if he was testing weapons, for example), how much damage could be done to what was already junk? He was also curious what a race of Transformers not native to Cybertron (or Earth, although Transformers created on Earth were created by Transformers native to Cybertron, so they were essentially of the same culture) would be like. Since he himself could be easily damaged, he was particularly interested in learning how they could quickly and easily repair themselves. He has made use of Junkion methods on himself and others as a field medic, although those methods are usually just stopgap measures for most non-Junkion Transformers (including himself), since their construction is more deliberate and precise and therefore calls for more deliberate and precise repairs. Alias was one of the Junkions Makeway got to know best while living on the Planet of Junk. (Alias met and teamed up with the other members of the A-Team later, after Makeway moved back to Cybertron.)
((OOC: i'm not planning on playing any of Makeway's related characters, except maybe Makewaves, Microwaves, and of course the A-Team Junkions; mostly i just mentioned them as a kind of expanded bio for Makeway, to illustrate what kind of projects he has worked on, and the fact that so many of those projects were not exclusively his own inventions.))