Re: Roleplay Character Roster (all factions)
Posted: Fri Jan 24, 2014 4:59 pm
The character I am interested in playing is a modified version of:
Boss
Function: Force Leader
"Never underestimate your enemy. He poses dangers you can't possibly imagine."
STR:7
INT:9
SPD:8
END:7
RNK:8
COR:10
FRP:9
SKL:10
Description: Boss is a stout blue and turquoise 'bot with a proud demeanor who transforms into a turbine-powered sports car. In his alternate mode, his long hood is dominated by the presence of a powerful jet turbine intake fan at his front, which runs through his alt mode and protrudes as two thrusters above his back bumper. A broad spoiler is situated behind his small two-door cabin. In his battle mode, the ends of his spoilers are fitted with two short "Turbo Defender" rockets, and his turbine intake superheats to a bright pinkish-red.
Bio: Boss is a battle-hardened field commander for the Autobots, leading from the front lines with an intimidating fearlessness. His countless battles and excursions have yielded in him an incredible knowledge of tactics and strategy, and his incessant training have made him a skilled soldier to carry out his schemes and counter-schemes against his enemies. Originally the sub-commander of a crack team known as the "Turbomasters", he has since applied his skills to many dire situations to help the Autobots break through a stalemate. He has built a reputation in every theater of war he appears in for his stoic, unyielding nature under fire. His reputation has proven a key advantage, inspiring esprit d'corps to those fighting alongside him, and fear and uncertainty to those fighting against him. His persona outside of combat is no different: stoic, observant, and deliberate. His fearful enemies have sometimes referred to him in hushed tones with a strange moniker: to be vanquished by Boss is to travel to "the end of the Mach Road."
Weapons and abilities:
Boss's primary unique trait is the giant turbine that powers his alternate mode to incredible speeds up to 245 mph (395 km/h) with face-melting acceleration. In robot mode or combat mode, the turbine converts to superheated plasma blaster, becoming red-hot. He also uses two "Turbo Defender" rockets to track and strike fast-moving or aerial targets, which can be fired from his combat mode's spoiler, or used in conjunction with the plasma blaster for supercharged firepower. The Turbo Defender rockets cannot track targets when fired from the blaster, however. Unlike many Autobots, he possesses no other unique abilities, relying solely on his marksmanship , firepower, and attitude in combat.
Weaknesses:
Boss's main weakness is arguably the same courage and intimidation that give him strength. He often puts himself in the line of fire even when seriously outgunned. Despite some battle scars, so far, he has not fallen for this fault: a fortune that has only enhanced his battlefield aura. Other than this, his turbine can be exceptionally energy consumptive if not used judiciously. Continuous use, especially for propulsion, will rapidly deplete his energon reserves.
Text color: Dark teal
Boss
Function: Force Leader
"Never underestimate your enemy. He poses dangers you can't possibly imagine."
STR:7
INT:9
SPD:8
END:7
RNK:8
COR:10
FRP:9
SKL:10
Description: Boss is a stout blue and turquoise 'bot with a proud demeanor who transforms into a turbine-powered sports car. In his alternate mode, his long hood is dominated by the presence of a powerful jet turbine intake fan at his front, which runs through his alt mode and protrudes as two thrusters above his back bumper. A broad spoiler is situated behind his small two-door cabin. In his battle mode, the ends of his spoilers are fitted with two short "Turbo Defender" rockets, and his turbine intake superheats to a bright pinkish-red.
Bio: Boss is a battle-hardened field commander for the Autobots, leading from the front lines with an intimidating fearlessness. His countless battles and excursions have yielded in him an incredible knowledge of tactics and strategy, and his incessant training have made him a skilled soldier to carry out his schemes and counter-schemes against his enemies. Originally the sub-commander of a crack team known as the "Turbomasters", he has since applied his skills to many dire situations to help the Autobots break through a stalemate. He has built a reputation in every theater of war he appears in for his stoic, unyielding nature under fire. His reputation has proven a key advantage, inspiring esprit d'corps to those fighting alongside him, and fear and uncertainty to those fighting against him. His persona outside of combat is no different: stoic, observant, and deliberate. His fearful enemies have sometimes referred to him in hushed tones with a strange moniker: to be vanquished by Boss is to travel to "the end of the Mach Road."
Weapons and abilities:
Boss's primary unique trait is the giant turbine that powers his alternate mode to incredible speeds up to 245 mph (395 km/h) with face-melting acceleration. In robot mode or combat mode, the turbine converts to superheated plasma blaster, becoming red-hot. He also uses two "Turbo Defender" rockets to track and strike fast-moving or aerial targets, which can be fired from his combat mode's spoiler, or used in conjunction with the plasma blaster for supercharged firepower. The Turbo Defender rockets cannot track targets when fired from the blaster, however. Unlike many Autobots, he possesses no other unique abilities, relying solely on his marksmanship , firepower, and attitude in combat.
Weaknesses:
Boss's main weakness is arguably the same courage and intimidation that give him strength. He often puts himself in the line of fire even when seriously outgunned. Despite some battle scars, so far, he has not fallen for this fault: a fortune that has only enhanced his battlefield aura. Other than this, his turbine can be exceptionally energy consumptive if not used judiciously. Continuous use, especially for propulsion, will rapidly deplete his energon reserves.
Text color: Dark teal