Profiles of the Transformers

Come here to ask anything about the Transformers storyline, character bios, and more!
Commander Megatron
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Post by Commander Megatron »

KICKBACK

Primary Function:ESPIONAGE

Motto:"Friend is another word for fool."

BIO
Kickback is sincerely interested in having others tell him their deepest thoughts or darkest secrets. It's not that he's concerned with making them feel better by unburdening themselves; he just wants ammunition for his blackmail arsenal. With a greasy charm thats almost supernatural, kickback convinces others- human, Autobots, and even fellow Decepticons-that he's their closest friend. He then uses his personal influence to get them to do increasingly difficult "favors" for him in exchange for his continued friendship and silence regarding their dirty secrets. In this respect, Kickback is as much a master of psychology as Bombshell. And like Bombshell. Kickback fully enjoys destroying his victims emotionally and physically when he's finished with them.

WEAPONS/ABILITIES
Subject is incredibly intelligent and skilled at his function. In insect mode, he can kick a hole through a quarter inch of solid steel. He can fly at a maximum speed of 30 mph for approximately 100 miles, in both modes. As a robot, he's armed with a sub-machine gun that fires 2,490 rounds per breem.

WEAKNESSES
Subject is very weak physically and is susceptible to strong winds during flight.
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Post by Commander Megatron »

SHRAPNEL

Primary Function:ELECTRIC WARFARE

Motto:"Control electricity and you control the world."

BIO
The characteristic quirk of Shrapnel's speech, the eerie and sibilant way he repeats the last word in every sentence, is actually the least disturbing thing about him. He's fascinated by the power of elecdtricity, especially it's effect on living subjects. He uses his mastery over electricity to painfully dismantle his foes, one charred circuit at a time. The pitiful wails resulting from his evil handiwork elicit unabashed glee in Shrapnel. whose terrifying battle cry can be heard for almost 8 miles when he gets excited.

WEAPONS/ABILITIES
Subject's twin antennae are able to attract, generate and control electrical current. On their own they can generate up to 40,000 volts of energy and can channel even more current in the proper weather conditions. By careful manipulation, Subject can ue his antennae to control almost all electrically powered mechanical devices. In insect mode he can fly up to 50 miles. In robot mode, he can channel his electrical bolts through his arms. He also wields a grenade launcher that fires 30 lb. steel shells. The shells explode in mid-air and shower targets with nthousands of razor-sharp projectiles, tearing most armor to shreds. Despite having slightly below average strength, Subjecys electrical power makes him the most physically dangerous Insecticon.

WEAKNESSES
Subject's powers can be diminished by a number of insulating materials. his loud battle cries often make him a highly visible target.
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Commander Megatron
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Post by Commander Megatron »

Horri-Bull

Primary Function:GROUND TROOPER

Motto:"Smash all that stands and trample the rest."

BIO
Horri-Bull would just as soon shove someone down as talk to him. he alsways seems to be pacing anxiously, awaiting the next chance for combat. He's known to get so angry and overheated that clouds of smoke start to billow out of his nostrils in bull mode. On the battlefield, he wildly crushes everything in his path, making him a frightening but unfocused opponent. Horri-Bull's binary-bonded partner is the Nebulan Kreb, an obnoxious former talk show host. Horri-Bull's already irritating demeanor has grown even worse since their joining, and he now often tries to harass his fellow Decepticons into revealing embarrassing personal secrets.

WEAPONS/ABILITIES
Subject has great physical strength and endurance. He has undergone the Headmaster process. In bull mode, he has a tail-mounted flamethrower that is also useable in robot mode. As a robot he is armed with a concussion blaster that operates by focusing and amplifying ambient kinetic energy.

WEAKNESSES
Subject's wild attacks on the battlefield are often ineffectual, and wily opponents can sidestep his onslaught.
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Commander Megatron
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Post by Commander Megatron »

QUICKSWITCH

Primary Functin:ASSAULT WARRIOR

Motto:"A confused enemy is a defeated enemy."

BIO
Among those rare Transformers who are biomechanically inclined to multiple transformations, Quickswitch is the first Autobot Six Changer. his capacity to change form is written so deep in his spark that it dominates his entire personality. He's moody at best and unstable at worst-Quickswitch can't maintain an emotion or feeling for very long before it tuns into something else entirely different. Witnesses have reported him exhorting his comrades to show mercy before a battle and then tearing through Decepticons with all the compassion of an energo-scythe. Quickswith's problem is deeper than a few crossed wires, and it's one that he's tried to correct...yet all the medical tests show that there's absolutely nothing wrong with him in terms of mental functioning. Quickswitch suspects that the Decepticon Sixshot, the first Six Changer, may somehow possess the clue needed to equalize his own mental processes. the one unchanging thing about Quickswitch is that he's determined to get the answers to his origin and solution to his problems.

WEAPONS/ABILITIES
Subject possesses above-average strength, intelligence, and overall endurance. He is a Six Changer, able to transform between modes at three times the speed of teh average Transformer. Subject is a highly skilled warrior who knows how best to utilize his six-changing ability to maximize Decepticon casualties. Aside from his robot mode, he can also Transform into a high-powered, jet propelled Transformer-sized laser pistol; an assault hovercraft cruiser, an arnor-piercing drill tank with reinforced titaniun drill bits; a fighter jet with suborbital capabilities; and a four-legged beast with stealt shield capabilities. he is armed with two phiton blasters in all modes.

WEAKNESSES
The inconsistency in Quickswitch's thought processes sometimes makes him as confused as his enemies.
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Commander Megatron
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Post by Commander Megatron »

FANGRY

Primary Function:TRACKER

Motto:"Leaders are for fools who need to follow."

BIO
There is no officer in the Decepticon army that actually wants Fangry under his command. The vulgar and immature Fangry rapidly became a legend among the Decepticons not because he believed in their goals, but because he wanted an excuse to engage in uninterrupted carnage. As long as they provide him with that, Fangry is almost manageable. But when someone tries to issue Fangry a command, order, or anything stronger than a mild suggestion about his next course of action, he explodes in an uncontrollable rage that has cost several would-be superiors their lives. Brisko is a bossy Nebulan cartographer who torments Fangry by being the voice in his head that second-guesses his every move in an attempt to direct his actions. Brisko takes these liberties with Fangry because he knows how unlikely it is that Fangry would try to rid himself of his own head. Experienced Decepticons know that if there is a way, Fangry will eventually find it.

WEAPONS/ABILITIES
Subject is a highly skilled tracker whose abilities are augmented by his Headmaster partner's photographic memory and cartography skills. In wolf mode, subject can fly for short distances and blow 200 mph gale force winds out of his mouth for a brief duration. In robot modem he is armed with a semi-automatic ion pulse gun that fries circuitry and a negatively charged shield that repels energy blasts.

WEAKNESSES
Subject's greatest weaknesses are his inability to follow any orders, even ones that are for his own good, and the fact that he can't engage in rudimentay teamwork.
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Post by Commander Megatron »

HOSEHEAD

Primary Function:EMERGENCY RESCUE

Motto:"If at first you don't succeed, keep trying."

BIO
Hosehead is a well meaning but totally confused Autobot. He can't be faulted for lack of courage, but high-pressure situations completely scramble his circuits. He has been known to rescue people who don't need rescued or evacuate the building beside the one thats on fire. His fellow Autobots, particularly Nightbeat feel they are banging their head into a wall. Fortunately for Hosehead, and the rest of the Autobots, his Headmaster partner Lug was an all-star athlete on Nebulon. Lug lives for making split-second decisions in tense situations, and he's coaching Hosehead on how to make good choices in those circumstances.

WEAPONS/ABILITIES
Hosehaed has well above-average strength and endurance, and he's actually a little smarter than average. In vehicle mode, he's got all thye amenities of a firefighting vehicle, including an extending ladder, water, and fire retardent foam sprayers, etc. hecan also deploy side-mounted laser cannons. In robot mode, he wields an accelerator rifle that causes its targets internal mechanisms to speed up uncontrollably causing mechanical Breakdowns and emptying fuel reserves. Hosehead has undergone the Headmaster process and is partnered with Lug.

WEAKNESSES
The only weakness is his inability to make the right decisions under pressure, but thankfully Lug is teaching him to overcome this.
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Commander Megatron
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Post by Commander Megatron »

BRAINSTORM

Primary Function:BIOMECHANICAL ENGINEER

Motto:"The strongest tyrant cannot crush freedom of thought."

BIO
Brainstorm believes that the free exchange of ideas and the power of science can help overcome all existing social ills. He is disgusted that the Decepticons have eliminated all research that doesn't have a military application. Brainstorm is always brimming over with ideas, he sometimes starts explaining or even working on a new project before finalizing an old one. Brainstorm is disappointed that most of his ideas end up being used as weapons, but he understands the Autobots' needs. He longs for the day when art and science can return to a war-free Cybertron. Arcana is a mysterious Nebulan medical doctor who helped Brainstorm convert existing Cybertronian technology intoo the Headmaster process. Arcana's past on Nebulaon is questionable, but he and Brainstorm are kindred spirits who love knowledge for its own sake and how it can help others.

WEAPONS/ABILITIES
Subject possesses one of the most brilliant and prolific scientific minds on Cybertron. In jet mode, Subject's maximum speed is 5,200 miles per hour for a range of 8,000 miles. In jet and robot mode, armed with two high-powered photon pulse cannons that turn light into explosive energy. Has undergone Headmaster process and is binary-bonded to Arcana.

WEAKNESSES
Thinking too much, too fast can sometimes cause subject's cerebro-circuitry to overheat, which results in debilitating headaches.
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Commander Megatron
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Post by Commander Megatron »

CHROMEDOME

Primary Function:COMPUTER PROGRAMMER

Motto: "A battle plan is only as good as it's programmer."

BIO
Chromedome had his head stuck in a monitor at Cybertrons Institute for Higher Programming, crunching numbers, when the Autobot Dedepticon war broke out. He ignored the worsening poloitical situation in favor of his programming work, until the institute was destroyed in a decepticon attack. Chromedome is arrogant and quickly becomes frustrated when explaining the technology he's working on to his less technically inclined comrades. Other Autobots are secretly embarrassed for him when he gets excited about some new gizmo or particularly "Thrilling" piece of code. Chromedome's Headmaster partner, Stylor, is an egotistical Nebulan who is more interested in chasing females and wearing the latest fashions than war. Stylor is mortified by Chromedome's giddiness for programming, and Chromedome is envious of the popular Stylor.

WEAPONS/ABILITIES
Highly intelligent, Subject is one of Cybertron's premier programmers and technicians. Subject has undergone the Headmaster process, which he helped Brainstorm to perfect. In vehicle mode, maximum speed is 478 miles per hour with a range of 630 miles. Can use dual laser rifles in robot and vehicle mode, where a hood-mounted infrared range finder automatically targets them.

WEAKNESSES
Subject exhibits no known physical weaknesses.
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Commander Megatron
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Post by Commander Megatron »

HARDHEAD

Primary Function:GROUND ASSAULT

Motto:"It's either my way-or no way."

BIO
A grunt and a nod indicating "yes" or "no" is hardheads idea of communication. The only thing he likes less than talking is listening, especially when it comes to advice. getting Hardjead to agree to a suggestion is impossible unless he's somehow maneuvered into thinking it was his idea. He's every bit as obstinate in his personal life as his name implies, but he's also a fearless and proffessional soldier who'll grudgingly follow his superiors' orders. hardhead is binary-bonded to Duros, who was captain of the security squads on Nebulon. the two of them have become fast friends and share an eagerness for fighting. Duros has actually made some headway in making Hardhead more agreeable to tactical suggestions, which has improved his overall effectiveness as a warrior.

WEAPONS/ABILITIES
Subject is incredibly strong and densely armored; he's also a warrior with above-average skill. He has undergone the Headmaster process and is partnered with Duros, who possesses impressive tactical abilities. In tank mode, Subject's maximum speed is 155 mph with a range of 450 miles. He has three main weapons, useable in both modes: one 120-mm laser-targeted cannon that fires incendiary, sonic and explosive shells, and two shatter-blasters that fire shards of shrapnel that have the density of diamond.

WEAKNESSES
Unwillingness to listen to advice can often leave subject in difficult personal and combat situations.
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Commander Megatron
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Post by Commander Megatron »

HIGHBROW

Primary Function:ELECTRONIC WARFARE

Motto:"War is the playground of the ignorant."

BIO
Most of Highbrow's comrades agree that warfare is barbaric, but they take offense to the way in he expresses this feeling. Not only does he talk constantly, but Highbrow manages to treat his fellow Autobots like it's somehow their fault that they are fighting a war. He smugly brow beats other sin a condescending tone and makes himself feel superior by using big words that he thinks they won't understand, which only makes him look foolish. he isn't a bad mechanoid; deep down, he believes that differences should be resolved through communication, not fighting. He just doesn't know how else to deal with his doubts about the conflict and his role in it. Highbrow is binary-bonded to Gort, an optimistic and cheerful Nebulan teenager. The Autobot's are pleased to see that Gort's open-mindedness and courageous disposition are helping moderate Highbrow's snobbish attitude and reluctance to fight.

WEAPONS/ABILITIES
Subject possesses above-average strength and intelligence. He has undergone the Headmaster process. In helicopter mode, his maximum speed is 1,200 mph. Subject is equipped with a jamming suite that can cause enemy systems to go haywire across the board by blocking radioactive, radar, magnetic, infrared, and audio signals, among others. In both modes, he wields twio acid rainmaker rifles that spray bursts of corrosive liquid. Subject is highly skilled at his function.

WEAKNESSES
Subject is not very brave and can become jittery during combat.
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Commander Megatron
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Post by Commander Megatron »

APEFACE

Primary Function:SABOTEUR

Motto:"Obnoxiousness is not a problem; it is an art."

BIO
Apeface is a thuggish bully. He is loudly insulting, prone to violent outbursts, thoroughly messy and odiferous, and generally crass. decepticons smile to his face but are wary of becoming his next victims. Apeface is viewed as a simple-minded, violent hoodlum to be avoided by both his allies and foes. His detractors are only half right. the highly intelligent Apeface has taken calculated steps to become the most foul, frightening being possible. His seemongly animalistic, savage demeanour is all part of a concerted effort to mentally dominate all those around him through fear. With his overwhelming physical strength and abilities, he has no problem backing up his desired image. Apeface's binary-bonded partner is the once-nervous and insecure Nebulan Spasma. Formerly the kind of individual preyed upon by Apeface's type. Spasma finds himself reveling in his newfound ability to bully and inspire fear in others.

WEAPONS/ABILITIES
Subject is a Triple Changer, able to switch between modes at twice the speed of the average Transformer. In jet mode, maximum speed is 3'250 miles per hour, range 7,000 miles. In animal mode, pneumatic joints give him super-agility that he can partially access in robot mode. In robot mode, carries an electro-shield that emits a small force field and a semi-automatic sonic boomer gun that fires blasts of concentrated sound. Subject has undergone the Headmaster process.

WEAKNESSES
Spasma still gets jittery when Apeface does something loud and random, which can impede their teamwork.
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Post by Commander Megatron »

Snapdragon

Primary Function:INTERCEPTOR

Motto:"If it doesn't get you dirty, it's not worth doing."

BIO
When Snapdragon is at resthe likes to stay at rest. He's unrepentantly lazy, and his messy, unkempt living quarters are considered off-limits by any Decepticons who don't want to wade through its layers of grime to get to Snapdragon. Unfortunately, they often have to; Snapdragon rarely heeds the alarm calling him to battle, forcing someone to retrieve him physically. Interrupting Snapdragon's "relaxation time" fills hime with rage, which is the only thing that can effectively motivate him to do anything. Once he gets angry about anything, there is little that can hold Snapdragon back. His partner Krunk, was Lord Zarak's thuggish bodyguard on Nebulos. He's just as slovenly as Snapdragon, and his ruthlessness only serves to make Snapdragon even more vicious.

WEAPONS/ABILITIES
Subject possesses incredible strength, great intelligence and high resistance to physical damage. Subject is a Triple Changer, able to switch between modes at twice the speed of the average Transformer. As well as having undergone the Headmaster process. In jet mode his maximum speed is 8,800 mph, and he is armed with two gyro-guns that negate their target's balance center's. These are also usable in his other modes. As a dinosaur, his carbon-steel fangs and claws are capable of penetrating most armor plating.

WEAKNESSES
Although he is extremely capable, Subject's initial laziness can leave him open to attack before he's able to prepare himself.
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Commander Megatron
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Post by Commander Megatron »

LANDFILL

Primary Function:MATERIALS TRANSPORT

Motto:"Adventure is found in unlikely places."

BIO
Landfill's always poking around in search of something exciting, but he's completely oblivious to how dirty he becomes while doing it. He doesn't think twice about reaching into a pile of decaying refuse if he believes there is something underneath. His slovenly attitude extenmds to his function; he rarely cleans himself after transporting materials, so he's got layer after layer of caked-on grime all over him. Landfill's upbeat and outgoing, and he's deeply hurt that other Autobot's shy away from shaking his hand or even talking to him. His Nebulan partners try to explain to Landfill thathe needs to work on his hygiene in order to make friends, but he just doesn't seem to get it.

WEAPONS/ABILITIES
Subject is incredibly strong and well armored. His Targetmaster partner Silencer transforms into an utterly silent recoiless proton rifle, and partner Flintlock becomes a heat-seeking stress pistol that causes metal fatigue. The two can also combine into a more powerful gun mode; whichever one acts as the barrel in that mode has their abilities powered-up by the other, acting as a booster.

WEAKNESSES
Subject's partners often avoid him unless they can coerce him into cleaning himself off. This leaves subject unarmed in potentially dangerous situations. Autobots in general avoid working with the filthy subject.
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Cyclonus98
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Post by Cyclonus98 »

:idea:

I was going to suggest that when someone here gets ahold of the Beast Wars Sourcebook, we should start a seperate thread so things don't get all jumbled up. This one is pretty long as it is. Same for the Armarda book.
Commander Megatron
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Post by Commander Megatron »

When I have a bit more time I am planning to put links in on the page number son the index page. It will make it a lot easier to navigate through the profiles.

I am planning on a getting a beast wars book at some point, just need to find the time to look for one. :roll:
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Solar
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Post by Solar »

Name:
Solar

Transformer Type:
Seeker/Decepticon Jet

Allegiance:
Decepticon

Primary Function:
Warrior

Forms:
F-15 Jet

Favoret threases:
I'm the greates Decepticon!
I look so good that you can't bare to touch me!

Stats:
Basic Strength: 7

Intelligence: 6

Speed: 9

Agility: 8

Courage: 3

Endurance: 6

Accuracy: 8

Firepower: 8

Size: standard seeker size.


Bio:
Solar is a bright red with yellow details, seeker of the same type as Starscream/Skywarp/Thundercrakker.

Solar's personallity resembles a mix betwin Sunstreaker and Starsream.

He cares alot about his looks! Spending most of his time on cleaning and polishing himself, making sure he looks good!
He hates getting dirty!

He also has a very short temper, losing all selfcontrol if provoked!

Solar is also very selfcentered and believes he's the greates "seeker" ever and sometimes even one of the very best decepticon warriors!
But when it comes down to it all, he's abit of a wos.

He likes to boss other cons around, but doesn't really want to be the real boss, just someone with authority.

He is only truthfully loyal to Megatron, even cons that has authority right under Megatron, Solar is never totally loyal to them. Even if he gives his word!
His word is only good if he speaks them directly to Meagtron! Everything else might as well be lies!

Solar rescents being compared to Starscream! Hating Starscream for being a traitor, but still being giving so much mercy from Megatron!

History:
Solar was one of the decepticons working on the "Starblast" project.
Wll he wasn't really working, more like just bossing everybody around and remainding them of great he thought he was!
He was incharge of security on the project, and not a very good job at it.
But he believed that no one would ever find out about the project or that matter find their location.

But someone did find out about the project and also did find their location.
The Autobot Crusaders found the location of the project and crashed it.
They destroyed the base, killed most of the decepticons involved in the project.

Solar managed to get away but damaged. Whille the Crusaders was finishing up the rest of the base. Solar snuck in to their ship and sabotaged it.
But the Crusaders came back to the ship before he was able to get out.
So he had to hide on a ship that he had just sabotaged!
The bombs when off and the crusaders started evacuating the ship, this was the only chance Solar would get to try and get away before the hole ship would blow-up with him inside.
But he was caught by the Crusader leader and had to fight him off before he could escape. But Solar got off the ship too late to get to safe distance.
The ship exploded and Solar got caught in the wake of it. The explosion left Solar so badly damaged that he automacily when in to stasis-lock and now just floats around in space like a piece of scrap.
After difting in the dead of space for a whille, he finally came close enougth to a sun, to absorb some of it's rays to energise himself, so he could regenerate some of his damgeds.
Now able to fly, he makes his way towards cybertron.


WEAPONS/ABILITIES:
-Solar is able to radiate a high heat aura, capeble of melting any type of metal.

-In jet-mode, Solar is armed with a special type of napalm bombs and missiles.

-His arm mounted cannons, fire heated projectiles, also able to melt through any type of metal. They also double as guns for his jet-mode.

-Solar can make a fireball betwin his hands. And if given enougth time, he can charge it up in size. Maximum size hasn't been reached yet.

-Solar can absorb energy from sunlight and utalaze it either for strength, his heat aura, fireballs or just to recharge himself.


WEAKNESSES:
Solar is very hot-tempered, when insulted he loses control over his heat-aura, and it just starts heating up!

When he decides to flee he normaly uses the excuse, that he doesn't want to get dirtyer (or dirty if he hasn't gotten dirty yet)!

But okay, he actually uses alot of time polishing and cleaning himself or getting someone else to do it for him.
Last edited by Solar on Sun Jan 04, 2009 2:40 pm, edited 2 times in total.
Gaze upon me.
But don't touch, or you might get burned!
Commander Megatron
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Post by Commander Megatron »

Thats a very interesting profile Solar, did it take long to do?
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Solar
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Post by Solar »

Well a bit maybe!
But it's a old profile me and the crusaders made a whille back, when we were working on the our own pen-and-papir Transformers RPG!

We wanted to use a new cast of transformers, and made Solar as subtatute for Starscream.
Gaze upon me.
But don't touch, or you might get burned!
Cyclonus98
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Post by Cyclonus98 »

We've covered so many characters already, but somehow we've managed to exclude the third-year Minibots. ;)
Commander Megatron
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Post by Commander Megatron »

Will get on them this week Cyclonus. :oops:
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