RPG Decepticon Roster

This section is a read-only archive of the first Transformerland Roleplay section. Read, enjoy, and join up with our new storyline!

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Sideways
Autobot Scientist
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Joined: Tue Jul 31, 2007 10:40 pm
Location: Cybertron
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Post by Sideways »

Scourge

Name: Scourge

Allegiance: Decepticon

Alternate mode: Black Western Star 4964EX tanker truck

Stats:

Strength 10
Intelligence 9
Speed 9
Endurance 10
Rank 9
Courage 10
Fireblast 10
Skill 10

A protoform scanning mishap resulted in a Decepticon protoform attaining attributes of Optimus Prime yet retaining the Decepticon programming.

He is a ruthless and cunning warrior who contains all of Optimus Prime's strengths and skill, but none of his compassion and mercy.

Scourge's greatest strength is also his weakness--his temper. Fearless and furious, he charges into battle wildly hacking his broadsword as his trailer combat deck launches missile barrages overhead. Yet his rage also makes him impatient, petulant, and easily provoked; it also scares the heck out of his subordinates.


Scourge is equipped with missiles located on his shoulders, and his trademark red sword. His trailer can transform into a battle station that has a plethora of weapons.

Some of his special attacks are:

* Barrage Attack
* Laser Assault
* Laser Barrage
* Multi-Weapon Main Battery
* Plasma Blast
* Plasma Gun
* Sword of Fury
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Striker
Minispy
Posts: 26
Joined: Thu Mar 12, 2009 11:51 am

Post by Striker »

Name:
Striker

Transformer Type:
Cassetmaster + Targetmaster + Headmaster

Allegiance:
Decepticon

Primary Function:
Soldier/Strike-Force

Forms:
Stryker Infantry Carrier VehicleImage


Quote:
I am Striker, the one robot strikeforce!

Stats:
Strength: 10

Intelligence: 6

Speed: 3 (vehicle-mode speed: 7)

Endurance: 10

Firepower: 8

Size: Standard.

Bio:
(Striker is the head, the body is without life, it is just a vehicle for him.)
Striker is a slope and he's lazy. Eventhough his a hole strikeforce wraped in one!
Striker likes Solar. He thinks Solar would be a great leder for the Decepticons!
Striker is a brute type Decepticon, not that smart or fast, but strong rubust!
When not pressed to work, Striker just hangs out and over energising!

History:
Striker was Solar's personel brute! Always at Solar side, ready to be his enforcer!
He and Solar was always together, but when Solar was called on to be the head of secruerity on the “Starblast” project, Striker didn't follow his friend.
Striker didn't want to go to some far off remote base out in the no-where of space!
So he stayed and was parted from his friend.
Striker then spend his time on Cybertron, hanging in the citys and in the bars, not really doing anything.
But with all of this comotion from the Autobot attack and so on, Striker now starts having the will to join in on the action again!

WEAPONS/ABILITIES:
-In Headmaster-mode (When he is desconected from his body) he is armed with a large high-powed lazer-cannon.
-The plasma-cannon of his vehicle-mode is also a shoulder-mounted cannon in his robot mode.
-His body-armor is very strong making him nearly inporvies to any type of blasts shot at him, but it is weak against melee weapons and projectiles.
It also makes him slow.

WEAKNESSES:
Striker is lazy! He needs either a promes of a good reward for doing task or a threat of a harsh punishment for not doing it, before he's willing to do anything!
Striker's body-armor is too heavy, so he has very slow movement speed! (This is not the case when he's in Headmaster-mode or vehicle-mode, in these modes, he is really fast!)

Cassetcon partners:

-Snatch, is a vautour-bird-like robot. He's a mean bird that loves to anoy others and pick at Autobots who are down!
He is able to cloak so he better can spy for Striker. He functions as Striker's eyes in the sky, when he needs stealthy recons.
Snatch is armed with two laserguns one mounted on each side (just like Laserbeak and Buzzsaw).

-Jumpz, a little cliptomaniac. That uses his warping abilities to get in to secure areas and steal what's worth something, even from other Decepticons! He also uses this ability to get recon for Striker or to get in a good persition as backup fire.
He's armed with a high-powered laser-rifle that can be used as as a sniper-rifle.

-Shutdown, is a real joker! He loves pulling pranks on everybody! He has the ability to shurtout weapon and ability funcions.
Making everybodies equitment useless. He also uses this ability for pranks!
He can chose who's affected by his ability and who's not, making a fight unfair at will!
Shutdown is also armed with a shurt laser cannon.

-Tumble, is an aggressive little Decepticon warrior! He will pick fight with just about anybody!
Tumble has incredible strength, his as strong as a normal sized Decepticon, and is armed with two handguns and a rocketlauncher on his back.
He is also able emite a force field covers only, (kinda like aura) that for a very short periot of time, makes him invureble! He normally uses it to charge through walls and other things, because it doesn't have the duration for anything else!


Targetmaster partners:
(These targetmasters are Decepticons and not humans!)
(Both targetmasters, are bigger then normal targetmasters, they're 1.5 the size of normal targetmasters!)

-Banger, a handheald grenade launcher gun.
He loves blowing stuff up! In robot mode, he uses the grenades from his magasin clip (now a backpack) as bombs or mines. He is also armed with a laser handgun.
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-Dumbshot, is a very powerfull lazer handgun, but he's pretty dumb! When he's in robot mode, he really needs to get orders given to him in very pecific easy to understand ways or else he messes them up!
Dumbshot is armed with a twohanded-warhammer that emites a shockwave to futher it's destructive power, and two small laser-guns, one each fourarm.
Last edited by Striker on Sat Mar 21, 2009 12:49 pm, edited 2 times in total.
Striker the Stryker
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Catalyst Prime
Gestalt Warrior
Posts: 378
Joined: Mon Mar 16, 2009 5:55 am
Location: Oklahoma

Post by Catalyst Prime »

Name: Sucker Punch
Alt. Mode: Royal Blue Datsun 280ZX Turbo "Series II"
Function: Decepticon Warrior, Tactician
Primary weapon: Modified Blaster that can equip various "pellet" ammunition. Favors electric pellets. (to flash fry his opponents circuts)
Secondary Weapons: Silverish Energon Spear

Motto: If at first you don't succeed, destroy all evidence that you tried.

Strength: 5
Intellegence: 7
Speed: 7
Endurance: 5
Rank: 4
Courage: 8
Firepower: 5
Skill: 6

Sucker Punch is one of Shockwaves "litte" experiments. Shockwave was curious if he could make a Decepticon spark and programming merge with a Autobot frame... As far as Shockwave is concerned it was a resounding success.

The truth is Sucker Punch has always felt a litte out of place among the Decepticons, he has a strong since of honor and loyalty, a friendly, somewhat quirky disposition, and a fascination with smaller/lesser species.
He dosn't see the point to all the fighting, but dosn't really care because he loves to think up battle strategy's and is especially good at ambush tactics. He dosn't agree with the Decepticons policies on Humans and other organic species but he's not about to disobey orders.
Since his creation he has always wondered who the Autobot was that's body he inhabits, sometimes he hears a static voice in his head that's not his own.

Shockwave has somehow managed to keep Sucker Punch's existance a secret from the other Decepticons, Sucker Punch has only ever known his creator... he's never met Megatron or Galvatron, but based on the vizscanner reports and intercepted human television broadcast from earth, he belives Megatron should lead the Decepticons into the future.
All that was needed is a catalyst... and the machines of war are set in motion.

If at first you don't succeed, Destroy all evidence that you tried.
Solar
Targetmaster
Posts: 65
Joined: Fri Dec 19, 2008 3:25 pm

Post by Solar »

Name:
Bogie

Transformer Type:
Seeker/Decepticon Jet

Allegiance:
Decepticon

Primary Function:
Warrior

Forms:
Su-47 Jet

Favoret threases:
”You can’t hit me, but i can hit you!”
“We don’t have for this! Let’s just start shooting!”

Stats:
Basic Strength: 7

Intelligence: 6

Speed: 10

Agility: 9

Courage: 8

Endurance: 7

Accuracy: 3

Firepower: 8

Size: standard seeker size.


Bio:
Bogie is a sand-yellow coloured with olive-green details seeker, of the a simula type as Starscream/Skywarp/Thundercrakker.

Bogie's personallity doesn’t resembles any other seeker! Since he’s very hyper, wilde and really tricker-happy!

Bogie is part of Solar’s seeker-trio.
He fallows Solar gladly, cause Solar go’s right to business.
Plus, Solar normally let’s Bogie do the dirty work, of shooting bots!
And Bogie loves shooting!

The reson for Bogie not having the standerd F-15 alt-mode, that nearly all seekers have.
Is because he liked the SU-47 better, he says it looks more agresive, and resembles his personallity better!


WEAPONS/ABILITIES:
-Bogie can create holograms, comple with energon-signatures and trackable!
They are to all kindes of sensery-equitment, real! (Except to the touch.)

-In jet-mode, Bogie is armed with a special energon-signature seeking missiles.
They are programed to go after a specific energon-signature!
It’s programed in, when Bogie locks on to a target. He automaticly picks-up the targets energon-signature and it get programed into the missile automaticly.

-He has arm-mounted fully-automatic laser cannons, that can fire a voly equal to that of 30 seekers! They also double as guns for his jet-mode.

-Bogie has very high maneuverability, higher than any other seekers!
This makes Bogie very hard to hit, when he flyes. Cause he uses it to douge attacks!


WEAKNESSES:
-Bogie is very hyper and wilde! He really has a problem waiting around, and gets impatient!
Resaulting in, him running off to do something else, preferably shooting something!

-Bogie isn’t that smart, and easy to fool!
This is because, he’s to hyper to let himself think!
Or as he says: “I don’t have time to think!”
Normally, if he is put in situation, where he has to think, it will end in him starting shooting everywhere!

-Bogie is to wild and tricker-happy to be accurate when shooting!
This makes it easy to douge his shots!
But this he makes up for in the fact, that he shoots off so many shots, that one of them most hit you!
And his missiles seek-out specific energon-signatures.
Gaze upon me.
But don't touch, or you might get burned!
Solar
Targetmaster
Posts: 65
Joined: Fri Dec 19, 2008 3:25 pm

Post by Solar »

Name:
Icewing

Transformer Type:
Seeker/Decepticon Jet

Allegiance:
Decepticon

Primary Function:
Soldier

Forms:
Su-35 Jet

Favoret threase:
”Cool down.”

Stats:
Basic Strength: 7

Intelligence: 8

Speed: 10

Agility: 8

Courage: 8

Endurance: 7

Accuracy: 8

Firepower: 8

Size: standard seeker size.


Bio:
Icewing is a blue coloured camo pattern, seeker of a simula type as Starscream/Skywarp/Thundercrakker.

Icewing is a more calm Decepticon than his comrads of his seeker squad (Solar and Bogie).
He prefers to take it calm and easy.
Icewing doesn’t get upset or nothing. He’s always very leanback abourt things.
But still does what he’s told, by Solar.
He is also very cold at “heart”. Not caring for anyone!

The fact that his squad leader Solar, has fire abilites, anoys him.
Because their powers get in the way of eachother!
Lots of times, Solar accidentaly meldt Icewing iced victims free!


WEAPONS/ABILITIES:
-Icewing can give-out powerfull gusts of wind, at hurricane levels!

-In jet-mode, Icewing is armed with heat-seeking missiles, that freezes the target in ice.

-He has arm-mounted ice-beam cannons, that allows him to freeze his targets in ice! They also double as guns for his jet-mode.


WEAKNESSES:
-Icewing’s weapons are useless in too hot areas!
Because the ice meldt away too fast!
Gaze upon me.
But don't touch, or you might get burned!
Shockwave
Gestalt Team Leader
Posts: 213
Joined: Sat Aug 26, 2006 9:01 am

Post by Shockwave »

From the shadows of Cybertron Shockwave finally returns. "Megatron how may I serve, Great Leader?"
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Deszaras
Lieutenant Commander
Posts: 4260
Joined: Thu Jul 12, 2007 5:35 am
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Post by Deszaras »

*Watches tumbleweed roll past.

Hello any other decepticon players around for this RP? Or is it just me :lol:
Sig currently not available:
Watch Dark Future animated:-
http://www.youtube.com/user/D4rkFuture?feature=mhee
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Time Traveller
Father Time (Admin)
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Location: 90482 Orcus
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Post by Time Traveller »

OOC: it's been slow. get overlord back in here!
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Sideways
Autobot Scientist
Posts: 1890
Joined: Tue Jul 31, 2007 10:40 pm
Location: Cybertron
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Post by Sideways »

OOC: I still have Scourge that I can continue to play, or somebody else can take over for me. ;)
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Time Traveller
Father Time (Admin)
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Post by Time Traveller »

OOC: I'd offer to double play as a decepticon, but i think that'd pose a little conflict of interests. Especially given Cambreaker's rank :P
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Rumble
Decepticon Demolitions Expert
Posts: 1884
Joined: Thu Jul 26, 2007 12:51 pm
Location: Micro-Cassette Recorder

Post by Rumble »

Deszaras wrote:*Watches tumbleweed roll past.

Hello any other decepticon players around for this RP? Or is it just me :lol:
I'm hiding someplace...

Rumble.
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R.I.P, Menasor.

I can't believe I thought Cassettes were the way of the future.

Is +1 on Kups list.

'Cons Have More Fun
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Time Traveller
Father Time (Admin)
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Post by Time Traveller »

Pinstripe
FUNCTION: "Destron Space Mafia" Leader
Alternate Mode: '38 Ford Deluxe Coupe
"My employees do NOT engage in violence. That would be bad for business, see?"

Strength: 6
Intelligence: 10
Speed: 10
Endurance: 7
Rank: 10
Courage: 9
Firepower: 4
Skill:7

DESTRON SPACE MAFIA BACKGROUND
(out of character knowledge!):
Pinstripe is descended from a colony of Autobots that left Cybertron before the Great War broke out. When the Great War threatened to spill into their backwater system, the heads of the colony offered otherwise unavailable military protection to the unarmed colonists, in exchange for fanatical loyalty and absence of interference. The populace was thankful, and put their economy and wealth into the hands of the leaders for continuing protection. During the ensuing years, the colonists began to leave their mediocre world as the threat of war subsided, leaving the colonial leaders without income to fuel their lavish lifestyle. The leaders to to intragalactic crime, continuing their tradition of penultimate secrecy, extreme loyalty, and brutal punishment.

BIO:

Pinstripe did not take leadership, per se. His brilliant mind allowed him to wheedle and connive his way to the top, until the other leaders begged him to fill the deceased Switchblade's proton boots. He is both respected and feared by his troops, and holds very high expectations of even the lowest soldier... violations are punished with equal brutality. No one crosses him twice. His success is thanks to a shrewd business mind, but also due to his fundamental distrust of even his closest confidantes in his organization, his Targetmaster partner Chopper is no exception. Pinstripe knows how he got to where he is, and he knows how his successor will someday try to take his place.

WEAPONS AND ABILITIES:

Pinstripe's primary strength does not lie in combat, but in his politics and leadership ability. He is of slightly above-average durability in combat, but soldiers such as Drive-by or Fleetside outclass him by far. He tends to remain behind in battle, ensuring the most effective use of his goons. If cornered or confronted, he will use his Targetmaster partner and bodyguard Chopper to mow down any close range threats. In automotive mode, he has an enormous speed and durability not betrayed by his appearance as an ordinary car. He also has a special extra-dimensional storage space, in which he can carry several times his mass in inanimate goods. During his years as a soldier or captain, he used his unassuming disguise to smuggle or steal large amounts of energon, weapons, or other goods without reliance on a larger teammate to carry the loot. Even Junkions would admire how many locations he could retrieve stored items from: behind hubcaps, under seats, from within frame rails, under the hood, even in a compartment in the side of his head. He still uses this ability to store high-value items secretly, or keep extra equipment on his person in case of emergencies. Due to the extra-dimensional nature, he is not encumbered by the mass of any stored items, just as Optimus Prime does not feel the weight of his trailer while in robot mode.

WEAKNESSES:
Being of average armor and armament, Pinstripe has physical weaknesses, but no one is alive to talk about them.
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Time Traveller
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Post by Time Traveller »

CHOPPER
FUNCTION: Bodyguard
Alternate Mode: M1928 "Annihilator" Thompson SMG
"On da ground, youse mugs, oah I'll wax yas!"

Strength: 7
Intelligence: 4
Speed: 5
Endurance: 10
Rank: 6
Courage: 10
Firepower: 10
Skill: 6

BIO:

Chopper is the non-violence Pinstripe refers to. A goon through-and-through, Chopper has found a special place in Pinstripe's spark because he's dumb enough to be somewhat trustworthy. Chopper is not a binary-bonded Targetmaster partner however, he serves the function similarly. Like a juxtaposed Soundwave and Megatron, Pinstripe wields Chopper with sadistic glee in combat, but in robot mode Chopper is the same size as any average Transformer. To say Chopper loves violence is an understatement. He'll even go so far as to instigate the smarter members of Pinstripe's organization into obvious treachery so Pinstripe will have an excuse to use Chopper as the usurper's punishment. It rarely works as Chopper hopes, as Pinstripes usually recognizes the value of even his most conniving troops alive. Chopper DOES serve SOME non-combat use, as Pinstripe can gauge any treachery by his troops' reactions to Chopper's blundering instigation.

WEAPONS AND ABILITIES:
Chopper lives to kill. In his alternate mode (which requires another transformer to use), he can spew high-energy plasma shells at an amazing rate. Despite his poor accuracy, his volume of fire makes him a terrifying opponent nonetheless. He draws surprisingly low power for continuous fire, a unique ability that allows him to be reckless in combat without weakening himself for a longer fight. In robot mode, Chopper is an expert brawler, specializing in restraining or incapacitating robots quickly, rather than a long slugfest resulting in heavy damage to the opponent's body.

WEAKNESSES:
Like any good goon, Chopper does not function well without leadership. Even despite his physical strength, he needs someone to guide him to which opponents he should attack first in order to survive a heavy firefight.

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