Profiles of the Transformers
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Full Profile of the
Ætherspite
Autobot Combat Frigate
Commander Cambreaker
“One of her sister ships made it home with the whole tower sheared off… We’ll be fine.” –Cambreaker, to Redline.
History: Commissioned many millennia after the launch of the Ark and Nemesis, several combat frigate class warships were built as a preemptive counter should any Decepticon flagships with the firepower of the Nemesis crop up again. Fortunately, the Decepticon fleet grew little after the loss of the Nemesis, however the Combat Frigates were pressed into service for any number of roles. Some were destroyed in combat with existing Decepticon warships, some were decommissioned when the age of big warships ended and gave way to mere urban street fighting on Cybertron. One such ship was sent on a long range trade-paving mission, surviving to modern day… and that ship was the Ætherspite.
Abilities: Combat Frigates were designed as a fast, light counter to the hulking Decepticon battleships. Their build times were faster, they required less raw material and crew (to free up Autobots for ground troops), yet they were defensible and self-sufficient like any capital ship.
Weapons:
The ship’s primary weapon is a nuclear bond energy capacitor. The weapon uses nuclear fission to store massive amounts of potential energy in the form of a pair of powerful static electric beams between the pointed tip’s of the ship’s front crescent, and the long racking pipes down the sides of the main hull. As more energy is stored, the beams stretch farther back along the racking rods. At any point of the charge, after the formation of the beams, the charge may be released out the front of the ship. The armored gate opens, a powerful bolt of plasma is fired, and the gate closes while the weapon recharges.
The ‘Spite also possesses 6 forward mounted missile tubes, and six more mounted at the base of the aft castle. These are primarily used for smaller targets, like shuttles and smaller warships.
Defensive cannons line the ship’s front crescent, on the inside and outside curve, preventing attack along the capacitance beam path. Such cannons also line the top and sides of the trunk, as well as a few ports on the aft castle.
A railgun on either side of the aft castle can be used to fire probes, trackers, EMP shells, or other non-traditional weapons or devices.
Underneath the ship lies a proton bomb projector for close range attack on other capital ships, or siege of land based hard targets. Behind that is a socket that could be outfitted with any number of devices, such as a capture claw, gravity well generators, or additional fighters, but the Ætherspite was armed with an orbital bombardment array for squelching land based targets to pave the way for safe Autobot trade routes.
Lastly, the stern of the ship possesses anti-capital mine projectors, loaded for embargo duty, defensive measures, or ambushing larger battleships.
Systems:
The Combat Frigates derived their sturdiness not from size, but redundant systems. The NBEC can fire if only one beam functions, there are two fully equipped bridges, and two internal engine generators. Even the shuttle and fighter bays have split doors, so if one half is damaged, the other can still open to release its cargo.
The Frigates were thusly loaded with two shield generators as well, located under the aft keel . Sensor domes are located both front and back, two beside the NBEC, and one atop the aft bridge. Also atop the aft bridge are two communications arrays.
The broad aperture under the nose of the ship is a cargo swoop for collecting precious raw material from wrecks of other defeated craft, or rescue of overboard crew.
The ship’s primary drive is located over near the entirety of the stern. It consists of many smaller drives pulse vented into one output stream, allowing for easier maintenance and independence from damage. The ship possesses two transwarp drives, at the root of each wing, tucked in between the wing and the main trunk.
Compliment:
Due to the decentralized nature of the ships computers, information can be input or output at any terminal throughout the ship. Due to this, the crew to operate the ship through some combat is only 5. The compliment can exceed 60, with up to 200 additional (uncomfortable) passengers. Typically, Combat Frigates carried 3 small landing shuttles, and 8 small recon fighters, located in opposite aft quarters of the hull. The ‘Spite is missing one such fighter, as it was cannibalized for parts.
Stats:
Length: 1400 m
Width (at crescent): 850 m
Height (at aft castle): 675 m
[Compare to Nemesis: 4000m x 2800m x 2000m]
Armament
1x Nuclear Bond Energy Capacitor (NBEC): two functioning halves (bow)
1x Proton Bomb Projector (ventral)
2 x Device Railgun (aft bridge sides)
12 x Missile Tubes (6x bow, 6x base of aft castle)
2 x Triple Turbolaser Turret (bow)
2 x Quad Turbolaser Turret (dorsal)
6 x Photon Cannon Turret (bow)
6 x Dual Concussion Cannon (2x each side, 1x each inner crescent, firing rearward)
2 x Rocket Batteries (above Autobot symbol on aft castle)
4 x Laser Machine Gun Booth (ringing top of aft castle, 1 per side)
10 x Various makes of “groundpounder” bombard cannons (Retractable Ventral Siege Bay)
Ætherspite
Autobot Combat Frigate
Commander Cambreaker
“One of her sister ships made it home with the whole tower sheared off… We’ll be fine.” –Cambreaker, to Redline.
History: Commissioned many millennia after the launch of the Ark and Nemesis, several combat frigate class warships were built as a preemptive counter should any Decepticon flagships with the firepower of the Nemesis crop up again. Fortunately, the Decepticon fleet grew little after the loss of the Nemesis, however the Combat Frigates were pressed into service for any number of roles. Some were destroyed in combat with existing Decepticon warships, some were decommissioned when the age of big warships ended and gave way to mere urban street fighting on Cybertron. One such ship was sent on a long range trade-paving mission, surviving to modern day… and that ship was the Ætherspite.
Abilities: Combat Frigates were designed as a fast, light counter to the hulking Decepticon battleships. Their build times were faster, they required less raw material and crew (to free up Autobots for ground troops), yet they were defensible and self-sufficient like any capital ship.
Weapons:
The ship’s primary weapon is a nuclear bond energy capacitor. The weapon uses nuclear fission to store massive amounts of potential energy in the form of a pair of powerful static electric beams between the pointed tip’s of the ship’s front crescent, and the long racking pipes down the sides of the main hull. As more energy is stored, the beams stretch farther back along the racking rods. At any point of the charge, after the formation of the beams, the charge may be released out the front of the ship. The armored gate opens, a powerful bolt of plasma is fired, and the gate closes while the weapon recharges.
The ‘Spite also possesses 6 forward mounted missile tubes, and six more mounted at the base of the aft castle. These are primarily used for smaller targets, like shuttles and smaller warships.
Defensive cannons line the ship’s front crescent, on the inside and outside curve, preventing attack along the capacitance beam path. Such cannons also line the top and sides of the trunk, as well as a few ports on the aft castle.
A railgun on either side of the aft castle can be used to fire probes, trackers, EMP shells, or other non-traditional weapons or devices.
Underneath the ship lies a proton bomb projector for close range attack on other capital ships, or siege of land based hard targets. Behind that is a socket that could be outfitted with any number of devices, such as a capture claw, gravity well generators, or additional fighters, but the Ætherspite was armed with an orbital bombardment array for squelching land based targets to pave the way for safe Autobot trade routes.
Lastly, the stern of the ship possesses anti-capital mine projectors, loaded for embargo duty, defensive measures, or ambushing larger battleships.
Systems:
The Combat Frigates derived their sturdiness not from size, but redundant systems. The NBEC can fire if only one beam functions, there are two fully equipped bridges, and two internal engine generators. Even the shuttle and fighter bays have split doors, so if one half is damaged, the other can still open to release its cargo.
The Frigates were thusly loaded with two shield generators as well, located under the aft keel . Sensor domes are located both front and back, two beside the NBEC, and one atop the aft bridge. Also atop the aft bridge are two communications arrays.
The broad aperture under the nose of the ship is a cargo swoop for collecting precious raw material from wrecks of other defeated craft, or rescue of overboard crew.
The ship’s primary drive is located over near the entirety of the stern. It consists of many smaller drives pulse vented into one output stream, allowing for easier maintenance and independence from damage. The ship possesses two transwarp drives, at the root of each wing, tucked in between the wing and the main trunk.
Compliment:
Due to the decentralized nature of the ships computers, information can be input or output at any terminal throughout the ship. Due to this, the crew to operate the ship through some combat is only 5. The compliment can exceed 60, with up to 200 additional (uncomfortable) passengers. Typically, Combat Frigates carried 3 small landing shuttles, and 8 small recon fighters, located in opposite aft quarters of the hull. The ‘Spite is missing one such fighter, as it was cannibalized for parts.
Stats:
Length: 1400 m
Width (at crescent): 850 m
Height (at aft castle): 675 m
[Compare to Nemesis: 4000m x 2800m x 2000m]
Armament
1x Nuclear Bond Energy Capacitor (NBEC): two functioning halves (bow)
1x Proton Bomb Projector (ventral)
2 x Device Railgun (aft bridge sides)
12 x Missile Tubes (6x bow, 6x base of aft castle)
2 x Triple Turbolaser Turret (bow)
2 x Quad Turbolaser Turret (dorsal)
6 x Photon Cannon Turret (bow)
6 x Dual Concussion Cannon (2x each side, 1x each inner crescent, firing rearward)
2 x Rocket Batteries (above Autobot symbol on aft castle)
4 x Laser Machine Gun Booth (ringing top of aft castle, 1 per side)
10 x Various makes of “groundpounder” bombard cannons (Retractable Ventral Siege Bay)

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Commander Megatron
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Cyclonus98
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Commander Megatron
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POWERDASHERS
Primary Function:REINFORCEMENTS
Motto:"If it'll help, count us in!"
BIO
The Powerdashers are a primitive design based on ancient Cybertronian forms from the early days of the Transformer race. Commissioned as assistants for the Earth-bound Autobots, they are basically cheerful allies who are happy to assist the Autobot cause in any way they can. Due to their recent creation, they are still maturing into their full power levels and personalities, but they are dedicated to protecting all life from the Decepticons.
WEAPONS/ABILITIES
Various.
WEAKNESSES
The Powerdashers are still extremely naive and sometimes don't know the full extent of their abilities.
Primary Function:REINFORCEMENTS
Motto:"If it'll help, count us in!"
BIO
The Powerdashers are a primitive design based on ancient Cybertronian forms from the early days of the Transformer race. Commissioned as assistants for the Earth-bound Autobots, they are basically cheerful allies who are happy to assist the Autobot cause in any way they can. Due to their recent creation, they are still maturing into their full power levels and personalities, but they are dedicated to protecting all life from the Decepticons.
WEAPONS/ABILITIES
Various.
WEAKNESSES
The Powerdashers are still extremely naive and sometimes don't know the full extent of their abilities.

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Commander Megatron
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MINI-SPIES
Primary Function:VARIOUS
Motto:None.
BIO
Among the Denizens of Cybertron, many simply were not cut out to be warriors. Smaller than their brethren, these Transformers are often relegated to various support functions. Some stayed neutral, but many sided with either the Autobots or Decepticons. Their proliferation as spies during the war earned them the sometimes-derogatory moniker "Mini-spies" among the warring factions. Their small size and unassuming nature makes them useful for espionage and surprise attacks. They often disguise their allegiances in these cases, blending into the crowd or waiting for the right moment to strike. Despite thye instances of their involvement in direct combat, most of them serve administrative and medical functions, keeping Cybertron running while the larger more powerful Transformers battle for dominance.
WEAPONS/ABILITIES
As a group, Subjects have a variety of skills and abilities. their small size means that the vast majority of them are physically weak, although there are occasional exceptions to this.
WEAKNESSES
In general, Subjects are extremely fragile. Battlefield damage that could easily be shrugged off bymany Transformers is often fatal for them.
Primary Function:VARIOUS
Motto:None.
BIO
Among the Denizens of Cybertron, many simply were not cut out to be warriors. Smaller than their brethren, these Transformers are often relegated to various support functions. Some stayed neutral, but many sided with either the Autobots or Decepticons. Their proliferation as spies during the war earned them the sometimes-derogatory moniker "Mini-spies" among the warring factions. Their small size and unassuming nature makes them useful for espionage and surprise attacks. They often disguise their allegiances in these cases, blending into the crowd or waiting for the right moment to strike. Despite thye instances of their involvement in direct combat, most of them serve administrative and medical functions, keeping Cybertron running while the larger more powerful Transformers battle for dominance.
WEAPONS/ABILITIES
As a group, Subjects have a variety of skills and abilities. their small size means that the vast majority of them are physically weak, although there are occasional exceptions to this.
WEAKNESSES
In general, Subjects are extremely fragile. Battlefield damage that could easily be shrugged off bymany Transformers is often fatal for them.

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Cyclonus98
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Commander Megatron
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Cyclonus98
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Commander Megatron
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Name:
Starblast
Transformer Type:
Headmaster+Powermaster
Allegiance:
Autobots
Team:
Autobot Crusaders
Primary Function:
Warrior
Forms:
Giant Space Cannon
Motto:
Me more powerfull then anybody!
Me blast all decepticons!
Stats:
Strength: 10
Intelligence: 3
Speed: 4
Endurance: 8
Firepower: 10
Size: The same as the Dinobots.
Bio:
Starblast was build by the Decepticons, but before they could aktivate him. The Autobot Crusaders came and attack them, after the remaiding Decepticons flet. The Crusaders found Satrblast, desiding that the transformer could be of use to them, they let there hacker Webs reprogram him to be a Autobot!
They soon foundout that he was too stupid and agresive, so they made a Headmaster partner and a powermaster partner for him!
The Headmaster acting as his conscience in robot-mode and as the opreter of him in Cannon-mode!
The Powermaster was made speciel for him, insted of giving him power, the powermasters job was to prevent him from draining power and using him full strength all the time.
Starblast doesn't know that he is a decepticon model, the other crusaders has never told him, in fear of what might happen if he foundout!
Autobot Crusaders Bio:
A group of Autobots, that go on long deepspace crusses, to find "evil" especially Decepticons and slay them!
Travling the galaxy to cleanse it of the "evil" that currupts it, and bring peace to it!
Atfer one of there crusades, they were on the way home to cybertron, when the ship's inturnel systems started malfunktioning and explosions started inside the ship, curesed by sabotage, they had to evakuate in the escapepods.
But the pods had also been sabetaged, so only some of the Autobot Crusaders got out, but got shot in diffent directions!
WEAPONS/ABILITIES:
-Starblast is able too fly in robot mode because he is a decepticon model.
-Armed with 4 giant plasma-cannons, one mounted on each fourarm and one on each shoulder.
-When linked with his powermaster (and when the powermaster allows it) he is able to absorb power from anything of power, suns, black holes, power-genneraters and even other transformers!
-Heavy armored, so he can withstand most attacks! But it also makes him very slow.
-In cannon-mode if he can drain enogth power, he can destroy a moon or planet the size of earths moon, or maybe even earth it self.
(Both partners are Autobots and not humans!)
Headmaster Partner:
"Controler", a very peacefull bot, that allways hopes that they don't need Starblast's cannon-mode!
He hates it when they have to use it!
He rarely speaks, when he does, it's usaly to keep Starblast from doing sonething wrong!
He is armed with a high-powered lazer handgun, that he only uses to keep anybody away from him, when he's operating Starblast's cannon-mode!
Powermaster Partner:
"Source", is a very reseved bot, allways worried that he might give Starblast too much power!
So lots of time he gives him too little power to do what must be done!
He is armed with a simiautomatic lazer-rifle.
WEAKNESSES:
Starblast it very stupid and agresive!
It is also unsertain that Webs (the autobot that reprogramed Starblast) got wred of all the decepticon programing, cuz sometimes Starblast begins to act like a decepticon, a bit too happy for destruction!
His design is based on: Strength, firepower and tougth armor and that makes him weak in so many other ways!
Low sensers, low reflex, low intelligence and slow movement!
Starblast
Transformer Type:
Headmaster+Powermaster
Allegiance:
Autobots
Team:
Autobot Crusaders
Primary Function:
Warrior
Forms:
Giant Space Cannon
Motto:
Me more powerfull then anybody!
Me blast all decepticons!
Stats:
Strength: 10
Intelligence: 3
Speed: 4
Endurance: 8
Firepower: 10
Size: The same as the Dinobots.
Bio:
Starblast was build by the Decepticons, but before they could aktivate him. The Autobot Crusaders came and attack them, after the remaiding Decepticons flet. The Crusaders found Satrblast, desiding that the transformer could be of use to them, they let there hacker Webs reprogram him to be a Autobot!
They soon foundout that he was too stupid and agresive, so they made a Headmaster partner and a powermaster partner for him!
The Headmaster acting as his conscience in robot-mode and as the opreter of him in Cannon-mode!
The Powermaster was made speciel for him, insted of giving him power, the powermasters job was to prevent him from draining power and using him full strength all the time.
Starblast doesn't know that he is a decepticon model, the other crusaders has never told him, in fear of what might happen if he foundout!
Autobot Crusaders Bio:
A group of Autobots, that go on long deepspace crusses, to find "evil" especially Decepticons and slay them!
Travling the galaxy to cleanse it of the "evil" that currupts it, and bring peace to it!
Atfer one of there crusades, they were on the way home to cybertron, when the ship's inturnel systems started malfunktioning and explosions started inside the ship, curesed by sabotage, they had to evakuate in the escapepods.
But the pods had also been sabetaged, so only some of the Autobot Crusaders got out, but got shot in diffent directions!
WEAPONS/ABILITIES:
-Starblast is able too fly in robot mode because he is a decepticon model.
-Armed with 4 giant plasma-cannons, one mounted on each fourarm and one on each shoulder.
-When linked with his powermaster (and when the powermaster allows it) he is able to absorb power from anything of power, suns, black holes, power-genneraters and even other transformers!
-Heavy armored, so he can withstand most attacks! But it also makes him very slow.
-In cannon-mode if he can drain enogth power, he can destroy a moon or planet the size of earths moon, or maybe even earth it self.
(Both partners are Autobots and not humans!)
Headmaster Partner:
"Controler", a very peacefull bot, that allways hopes that they don't need Starblast's cannon-mode!
He hates it when they have to use it!
He rarely speaks, when he does, it's usaly to keep Starblast from doing sonething wrong!
He is armed with a high-powered lazer handgun, that he only uses to keep anybody away from him, when he's operating Starblast's cannon-mode!
Powermaster Partner:
"Source", is a very reseved bot, allways worried that he might give Starblast too much power!
So lots of time he gives him too little power to do what must be done!
He is armed with a simiautomatic lazer-rifle.
WEAKNESSES:
Starblast it very stupid and agresive!
It is also unsertain that Webs (the autobot that reprogramed Starblast) got wred of all the decepticon programing, cuz sometimes Starblast begins to act like a decepticon, a bit too happy for destruction!
His design is based on: Strength, firepower and tougth armor and that makes him weak in so many other ways!
Low sensers, low reflex, low intelligence and slow movement!
Last edited by Starblast on Wed Oct 15, 2008 1:52 pm, edited 6 times in total.
Me Starblast!
Me most powerfull!
Me blast all decepticons!
Me most powerfull!
Me blast all decepticons!
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Commander Megatron
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Commander Megatron
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- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
SKYSTALKER
Primary Function:INTERSTELLAR ASSAULT
Motto:"Terror reigns from the skies: the hapless rule on the ground."
BIO
Power is Skystalker's singular preoccupation, which is not surprising considering his weak physical attributes. Skystalker has used his physical deficits to his advantage, forcing him to focus on other ways of gaining control and dominance over others. His savvy and determination have made him one of the most formidable-up-and-comers in the Decepticon ranks. It was this attitude and skill that earned him the command of his powerful spaceshuttle transport. Now Skystalker rockets through the galaxy, mercilessly crushing all those who oppose him and plotting out the day when the Decepticons control everything...with him as their leader.
WEAPONS/ABILITIES
Subject has below-average strength but great intelligence. In vehicle mode, he has great speed and maneuverability. his interstellar shuttle is armed with a fearsome array of lasers, cluster bombsm missiles, and a nose-cannon that can create sonic booms. the shuttle is equipped with an extensive long-range tracking and guidance system. the shuttle's jet pod can detach and act as a seperate unit. Both sections can combine into a base mode with all of the shuttle's weapons, plus an atomic scrambler that can disintegrate targets in moments.
WEAKNESSES
Subject is very weak physically.
Primary Function:INTERSTELLAR ASSAULT
Motto:"Terror reigns from the skies: the hapless rule on the ground."
BIO
Power is Skystalker's singular preoccupation, which is not surprising considering his weak physical attributes. Skystalker has used his physical deficits to his advantage, forcing him to focus on other ways of gaining control and dominance over others. His savvy and determination have made him one of the most formidable-up-and-comers in the Decepticon ranks. It was this attitude and skill that earned him the command of his powerful spaceshuttle transport. Now Skystalker rockets through the galaxy, mercilessly crushing all those who oppose him and plotting out the day when the Decepticons control everything...with him as their leader.
WEAPONS/ABILITIES
Subject has below-average strength but great intelligence. In vehicle mode, he has great speed and maneuverability. his interstellar shuttle is armed with a fearsome array of lasers, cluster bombsm missiles, and a nose-cannon that can create sonic booms. the shuttle is equipped with an extensive long-range tracking and guidance system. the shuttle's jet pod can detach and act as a seperate unit. Both sections can combine into a base mode with all of the shuttle's weapons, plus an atomic scrambler that can disintegrate targets in moments.
WEAKNESSES
Subject is very weak physically.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
HOT SPOT
Primary Function:PROTECTOBOT LEADER
Motto:"Rust never sleeps, and neither do I."
BIO
With all the hyperbole of an motivational speaker and the energetic fury of a whirlwind, Hot Spot is all about action in both word and deed. He's not satisfied unless he's at the centre of activity; anything less, and he doesn't feel like he's alive. Hot Spot is dedicated to operating at maximum efficiency for every moment that he is functional. He is an instinctive and canny fighter, and an inspirational leader who charasmatically exhorts his troops to give 110% of their effort at all times. Unfortunately, few can keep up with his manic pace.
WEAPONS/ABILITIES
Subject has above-average intelligence and incredible strength. In vehicle mode, he can travel at speeds up to 90 mph for a distance of 600 miles. In this mode he has a host of fire-fighting and rescue capabilities. His hose-line is designed to shoot any non-corrosive liquid, including water a distance of 1,200 feet. He can alter the position of his ladder to operate as a vehicle carrier if needed. In both modes, he wields two fireball cannons that shoot 2000 degree Fahrenheit blue fireballs a distance of 1.5 miles. His specially treated armor is invulnerable to temperatures up to 5000 degress Fahrenheit. He forms the torso of Defensor.
WEAKNESSES
Aside from the doggedly determined Streetwise, few of subjects troops can live up to his tireless example and standard of efficiency. Overly frequent use of his fireball cannons can cause them to backfirem spilling the flammable liquid that fuels them.
Primary Function:PROTECTOBOT LEADER
Motto:"Rust never sleeps, and neither do I."
BIO
With all the hyperbole of an motivational speaker and the energetic fury of a whirlwind, Hot Spot is all about action in both word and deed. He's not satisfied unless he's at the centre of activity; anything less, and he doesn't feel like he's alive. Hot Spot is dedicated to operating at maximum efficiency for every moment that he is functional. He is an instinctive and canny fighter, and an inspirational leader who charasmatically exhorts his troops to give 110% of their effort at all times. Unfortunately, few can keep up with his manic pace.
WEAPONS/ABILITIES
Subject has above-average intelligence and incredible strength. In vehicle mode, he can travel at speeds up to 90 mph for a distance of 600 miles. In this mode he has a host of fire-fighting and rescue capabilities. His hose-line is designed to shoot any non-corrosive liquid, including water a distance of 1,200 feet. He can alter the position of his ladder to operate as a vehicle carrier if needed. In both modes, he wields two fireball cannons that shoot 2000 degree Fahrenheit blue fireballs a distance of 1.5 miles. His specially treated armor is invulnerable to temperatures up to 5000 degress Fahrenheit. He forms the torso of Defensor.
WEAKNESSES
Aside from the doggedly determined Streetwise, few of subjects troops can live up to his tireless example and standard of efficiency. Overly frequent use of his fireball cannons can cause them to backfirem spilling the flammable liquid that fuels them.

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Cyclonus98
- Throttlebot
- Posts: 44
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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
SIREN
Primary Function:INCENDIARY DAMAGE CONTROL
Motto:"Act first, ask questions later."
BIO
Siren is a younger Autobot who was raised in a particularly louc industrial area of Cybertron known for producing tough, unsavory types. This environment made Siren the loud and overbearing mechanoid he is today. When he's in charge, he's the type of 'bot who has to control the conversation and bark the orders; any protests are drowned out by his bellows. It's not that Siren is inherently rude; it's just that he can't relate to quiet, unassertive people because of his home city's rough-and-tumble, raucous inhabitants. unfortunately, Siren's been binary-bonded to the Nebulan librarian Quig, who is perhaps the softest-spoken, most timid being that Siren has eever encountered. Quig is slowly managing to teach Siren that being quieter doesn't make what someone has to say any less important (and vice versa), but he still jumps anytime Siren starts to speak in his typically earsplitting voice.
WEAPONS/ABILITIES
Subject has above-average intelligence and endurance as well as slightly above-average strength. He has undergone the Headmaster process and is binary-bonded to Quig, who is a highly intelligent and well read scholar. In robot mode, Subject is armed with a sawed-off CO2 shotgun that shoots blasts of freezing gas. In vehicle mode, he is armed with two optional armor-piercing sonic screamer pistols that become his antennae in robot mode.
WEAKNESSES
Subject often ignores sound advice from others simply because he's too busy yelling to pay attention.
Primary Function:INCENDIARY DAMAGE CONTROL
Motto:"Act first, ask questions later."
BIO
Siren is a younger Autobot who was raised in a particularly louc industrial area of Cybertron known for producing tough, unsavory types. This environment made Siren the loud and overbearing mechanoid he is today. When he's in charge, he's the type of 'bot who has to control the conversation and bark the orders; any protests are drowned out by his bellows. It's not that Siren is inherently rude; it's just that he can't relate to quiet, unassertive people because of his home city's rough-and-tumble, raucous inhabitants. unfortunately, Siren's been binary-bonded to the Nebulan librarian Quig, who is perhaps the softest-spoken, most timid being that Siren has eever encountered. Quig is slowly managing to teach Siren that being quieter doesn't make what someone has to say any less important (and vice versa), but he still jumps anytime Siren starts to speak in his typically earsplitting voice.
WEAPONS/ABILITIES
Subject has above-average intelligence and endurance as well as slightly above-average strength. He has undergone the Headmaster process and is binary-bonded to Quig, who is a highly intelligent and well read scholar. In robot mode, Subject is armed with a sawed-off CO2 shotgun that shoots blasts of freezing gas. In vehicle mode, he is armed with two optional armor-piercing sonic screamer pistols that become his antennae in robot mode.
WEAKNESSES
Subject often ignores sound advice from others simply because he's too busy yelling to pay attention.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
ROADGRABBER
Primary Function:GUNNER
Motto:"Destruction has a beauty all its own."
BIO
Roadgrabber's noxious cruelty is typified by a cold and sadistic fascination with the suffering of others. He satisfies this grim curiosity to its full extent as a gunner in the decepticon army, watching the aftereffects of his destructive sprees with detached interest. to amuse himself, he'll just blow the knee servos out of a fleeing Autobot and just watch them flail in agony before he'll finish the job. Many of his comrades are frightened by the impassive way Roadgrabber watches these horrors, but they're all amused by the entertainment he provides. Although he's no coward, Roadgrabber is deathly afraid of being injured himself, so he prefers to attack while hidden in the safety of his pretender shell, until he's sure it's safe for him to come out and "experiment" with the survivors of his initial onslaught.
WEAPONS/ABILITIES
Subject possesses great endurance, and above-average strength and intelligence. His outer shell is armed with dual-action cannons taht alternate as freze beams or flamethrowers (also useable in hoverjet mode). He can reach speeds of 160 mph and crush foes between his front-mounted claws. As a robot, he is armed with a plasma rifle and can transform into a sub-orbital hoverjet. Boosters in this mode allow him to reach speeds of 3,ooo mph.
WEAKNESSES
Subject has no outstanding physical weaknesses, but his cowardice can be a battlefield liability.
Primary Function:GUNNER
Motto:"Destruction has a beauty all its own."
BIO
Roadgrabber's noxious cruelty is typified by a cold and sadistic fascination with the suffering of others. He satisfies this grim curiosity to its full extent as a gunner in the decepticon army, watching the aftereffects of his destructive sprees with detached interest. to amuse himself, he'll just blow the knee servos out of a fleeing Autobot and just watch them flail in agony before he'll finish the job. Many of his comrades are frightened by the impassive way Roadgrabber watches these horrors, but they're all amused by the entertainment he provides. Although he's no coward, Roadgrabber is deathly afraid of being injured himself, so he prefers to attack while hidden in the safety of his pretender shell, until he's sure it's safe for him to come out and "experiment" with the survivors of his initial onslaught.
WEAPONS/ABILITIES
Subject possesses great endurance, and above-average strength and intelligence. His outer shell is armed with dual-action cannons taht alternate as freze beams or flamethrowers (also useable in hoverjet mode). He can reach speeds of 160 mph and crush foes between his front-mounted claws. As a robot, he is armed with a plasma rifle and can transform into a sub-orbital hoverjet. Boosters in this mode allow him to reach speeds of 3,ooo mph.
WEAKNESSES
Subject has no outstanding physical weaknesses, but his cowardice can be a battlefield liability.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
SIDESWIPE
Primary Function:WARRIOR
Motto:"I don't break rules; I bend them-a lot."
BIO
Sideswipe is a likeable jock with a reckless flair for combat and a tendency to disobey inconvenient orders. Although he's the brother of Sunstreaker (and one of the few beings that Sunstreaker will tolerate), Sideswipe lacks his twin's cold heartedness. He doesn't hide that he enjoys facing down an opponent and battling it out to the bitter end, and he has no qualms about fighting dirty to come away the winner. Sideswipe was once a more dishonorable kind of mechanoid, one who did anything he could to enjoy life to the fullest; he used his charm to get whatever he wanted with a wink and a smile and then cheated to get whatever was left. His involvement in the Autobot army has changed him considerably. Although he still puts his all into everything he does, he no longer does things soley for himself. Now his actions are tempered by a genuine and deep concern for everyone's freedom.
WEAPONS/ABILITIES
Subject has above-average strength, intelligence and endurance. he is an excellent warrior, although not as skilled as Sunstreaker. His arms can act as powerful piledrivers, delivering up to 8,000 lbs of force per impact. He also possesses a rocket pack that allows hiom to fly for up to 25 breems before needing to be refuelled. His shoulder-mounted launcher fires magnesium flares that are visible up to 18 miles. Subject is armed with a photon rifle that fires searing hot bursts of light energy. In vehicle mode he has above average speed.
WEAKNESSES
His penchant for carelessly jumping into dangerous situations often leaves Subject in need of repairs.
Primary Function:WARRIOR
Motto:"I don't break rules; I bend them-a lot."
BIO
Sideswipe is a likeable jock with a reckless flair for combat and a tendency to disobey inconvenient orders. Although he's the brother of Sunstreaker (and one of the few beings that Sunstreaker will tolerate), Sideswipe lacks his twin's cold heartedness. He doesn't hide that he enjoys facing down an opponent and battling it out to the bitter end, and he has no qualms about fighting dirty to come away the winner. Sideswipe was once a more dishonorable kind of mechanoid, one who did anything he could to enjoy life to the fullest; he used his charm to get whatever he wanted with a wink and a smile and then cheated to get whatever was left. His involvement in the Autobot army has changed him considerably. Although he still puts his all into everything he does, he no longer does things soley for himself. Now his actions are tempered by a genuine and deep concern for everyone's freedom.
WEAPONS/ABILITIES
Subject has above-average strength, intelligence and endurance. he is an excellent warrior, although not as skilled as Sunstreaker. His arms can act as powerful piledrivers, delivering up to 8,000 lbs of force per impact. He also possesses a rocket pack that allows hiom to fly for up to 25 breems before needing to be refuelled. His shoulder-mounted launcher fires magnesium flares that are visible up to 18 miles. Subject is armed with a photon rifle that fires searing hot bursts of light energy. In vehicle mode he has above average speed.
WEAKNESSES
His penchant for carelessly jumping into dangerous situations often leaves Subject in need of repairs.

-
Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
SKIDS
Primary Function:THEORETICIAN
Motto:"Deep down, we are more alike than unlike humans."
BIO
No matter where he is physically, Skids thoughts are usually elsewhere. he is a consummate daydreamer who's prodigious intellect is assimilating and analyzing new information. But Skids is no narrow-minded data-cruncher; he combines a scientists curiosity and logic with an artist's imagination as one of the most sensitive and introspective Transformers. His unique way of questioning the World around him has led Skids to many invaluable discoveries, both before and after the start of the Autobot/Decepticon war. Skids wishes he could blot out all knowledge of the dreadful conflict, and many Autobots believe that he often does, based obn his absent-minded behaviour. He often finds himself bumping into things while driving due to his daydreaming. Skids would much rather be traveling Cybertron and other planets, like Earth, to learn about their cultures than formulating theories about the latest Decepticon attack. For now, Skids is stuck in his role as a part of the Autobot army, but his mind is always wandering, pondering why things are and why the fighting continues.
WEAPONS/ABILITIES
Subject is incredibly intelligent. He has an enormous memory absorption and storage capacity; he can record information almost instantaneously; scanning whole libraries in a few dozen breems. His specialities are anthropology and sociology in addition to general scientific research. Subject has an amazing knack for coming to accurate conslusions based on shreds of tactical data. In vehicle mode, his specially designed brakes can stop him completely within 25 feet while traveling at 50 mph. in robot mode, he carries a liquid nitrogen rifle with a range of 600 feet, a 20,000 volt electron blaster, and a rocket launcher.
WEAKNESSES
Subject's tendency to daydream leaves him open to everything from accidents to enemy attacks. His frequent abrupt stops have a detrimental effect on his mechanical well-being. he is easily distracted by his curiosity. Physically, he has below average strength as a robot and below average speed as a vehicle.
Primary Function:THEORETICIAN
Motto:"Deep down, we are more alike than unlike humans."
BIO
No matter where he is physically, Skids thoughts are usually elsewhere. he is a consummate daydreamer who's prodigious intellect is assimilating and analyzing new information. But Skids is no narrow-minded data-cruncher; he combines a scientists curiosity and logic with an artist's imagination as one of the most sensitive and introspective Transformers. His unique way of questioning the World around him has led Skids to many invaluable discoveries, both before and after the start of the Autobot/Decepticon war. Skids wishes he could blot out all knowledge of the dreadful conflict, and many Autobots believe that he often does, based obn his absent-minded behaviour. He often finds himself bumping into things while driving due to his daydreaming. Skids would much rather be traveling Cybertron and other planets, like Earth, to learn about their cultures than formulating theories about the latest Decepticon attack. For now, Skids is stuck in his role as a part of the Autobot army, but his mind is always wandering, pondering why things are and why the fighting continues.
WEAPONS/ABILITIES
Subject is incredibly intelligent. He has an enormous memory absorption and storage capacity; he can record information almost instantaneously; scanning whole libraries in a few dozen breems. His specialities are anthropology and sociology in addition to general scientific research. Subject has an amazing knack for coming to accurate conslusions based on shreds of tactical data. In vehicle mode, his specially designed brakes can stop him completely within 25 feet while traveling at 50 mph. in robot mode, he carries a liquid nitrogen rifle with a range of 600 feet, a 20,000 volt electron blaster, and a rocket launcher.
WEAKNESSES
Subject's tendency to daydream leaves him open to everything from accidents to enemy attacks. His frequent abrupt stops have a detrimental effect on his mechanical well-being. he is easily distracted by his curiosity. Physically, he has below average strength as a robot and below average speed as a vehicle.




