Not by war. Not by peace.
But by something greater.
By something older.
The event is known as The Reckoning—a myth-shrouded cataclysm believed to be the final clash between gods, legends, or something worse. Some claim it was Primus and Unicron; others, the final battle of the Warlords. To this day, its truth is disputed by scientists and zealots alike.
What is known, is this:
The Reckoning tore the planet in half, creating a magnetic disruption so severe that entire hemispheres can no longer communicate. Travel between them is nearly impossible.
It also killed every hero Cybertron ever knew. Every Prime. Every champion. Every name worth remembering. Gone.
Now only remnants remain—fragments of power, ideology, and ambition—carving their own destiny in a world of silence and ash.
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The Great Cities of Cybertron

Metrocon City – The Last Autobot Bastion
A city of strength, nobility, and culture. Here, the resolve of the Autobots has been distilled and aged like a fine wine. The sweet weakness of youth has become a bitter, hardened resolve. Metrocon is the heart of Autobot endurance.
Motto: “Hurry up and wait.”

Praxis – The Indestructible Citadel
A jagged fortress of towers and turrets, forged in conquest and cold calculation. The Decepticons rule here, not with brute force, but unshakable belief in their right to dominate.
“Rest through labor. Freedom through servitude. Unity through leadership. Death to our foes.”

Helex – The Ash Pit
A city drowned in rain and choked by fire. No rulers. No law. Only gangs, outcasts, and scavengers surviving in ruins that echo with violence.
Come to Helex if you are strong. Come if you are mad. Come if you dare.

Polyhex – The Paradox City
A city of sin and saints, of pleasure and paranoia. The first "open" city on Cybertron—Autobot, Decepticon, neutral, all walk the same streets. They don't trust each other. They don't need to. Because in Polyhex, everything has a price.




