Banzai-Tron wrote:So.... what exactly is the "Optional Transformers Gameplay"?
Additional rules when the dice roll doubles.
Double 1's= Perfect transwarp drive technology, move your token to any space
Double 2's= Use spark to create new Transformer collect $200
Double 3's= remove energon cube (aka house) from opposing faction
and return it to the bank. The owner does not get paid
for the cube.
Double 4's= if you're an Autobot, draw an Autobot card (aka chance)
if you're a Decepticon, draw a Decepticon card
(aka community chest)
Double 5's= Collect $50 from each opposing character
Double 6's= Battle for property
Choose opposing factions property.
Each player rolls one die.
Higher number rolled wins property.
Cannot challenge for a property if a player owns all of the
properties of that color group