Profiles of the Transformers
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Commander Megatron
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SLUGSLINGER
Primary Function:AIR DEFENSE
Motto:"The only way to survive a duel with me is not to show up"
BIO
Slugslinger is a sneering braggart who considers himself the best gunslinger in the Decepticon army-and he's got a burst of gunfire for anyone who disagrees. He'll start a fight with friend or foe to prove how tough he is; if he happens to lose the brawl, he's liable to open fire on his opponent then and there, although he prefers to wait until he can shoot them in the back by surprise. His teammates find him extremely annoying because of his bad attitude and his tendency to point his gun at them for fun. In private, they note how his claims of superiotity don't stack up to the accomplishments of real gunslingers like Treadshot. His partner, Caliburst was a washed up Nebulan actor who joined the Decepticons so he could steal enough money to regain his lifestyle. Like Slugslinger, he plays the role of the tough soldier to the best of his ability.
WEAPONS/ABILITIES
Subject possess above-average strength and intelligence. He is an adequate sharpshooter and gunslinger. In jet mode, he is armed with a plasma cannon on each cockpit. His maximum sped in this mode is 2,400 mph. His targetmaster partner transforms into an automatic machine gun, which fires 9,960 armor piercing shells per breem. Subject can use this weapon in robot and jet mode.
WEAKNESSES
Subject becomes noticeably cowardly when his ammunition dries up.
Primary Function:AIR DEFENSE
Motto:"The only way to survive a duel with me is not to show up"
BIO
Slugslinger is a sneering braggart who considers himself the best gunslinger in the Decepticon army-and he's got a burst of gunfire for anyone who disagrees. He'll start a fight with friend or foe to prove how tough he is; if he happens to lose the brawl, he's liable to open fire on his opponent then and there, although he prefers to wait until he can shoot them in the back by surprise. His teammates find him extremely annoying because of his bad attitude and his tendency to point his gun at them for fun. In private, they note how his claims of superiotity don't stack up to the accomplishments of real gunslingers like Treadshot. His partner, Caliburst was a washed up Nebulan actor who joined the Decepticons so he could steal enough money to regain his lifestyle. Like Slugslinger, he plays the role of the tough soldier to the best of his ability.
WEAPONS/ABILITIES
Subject possess above-average strength and intelligence. He is an adequate sharpshooter and gunslinger. In jet mode, he is armed with a plasma cannon on each cockpit. His maximum sped in this mode is 2,400 mph. His targetmaster partner transforms into an automatic machine gun, which fires 9,960 armor piercing shells per breem. Subject can use this weapon in robot and jet mode.
WEAKNESSES
Subject becomes noticeably cowardly when his ammunition dries up.
Last edited by Commander Megatron on Wed Jul 02, 2008 4:21 am, edited 1 time in total.

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Commander Megatron
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FLAMEFEATHER
Primary Function:WARRIOR
Motto:"The only good Autobot is a deactivated Autobot."
BIO
Among Flamefeather's greatest acheivements is the fact that he once talked to someone for .12 breems before flying into an unprovoked rage and running of to go destroy something. He's also one of the few decepticons to be kicked out of the military academy for being too violent (even Fangry made it through basic training). Flamefeather's instructors waived the rest of his training and opted to send him to the front lines immediately. They hoped that Flamefeather would get destroyed or turn his anger into something more useful, like Autobot casualties. luck more than anything has kept him alive since then. His dedication to scrapping Autobots is intense, but his skills are mediocre and unfocused at best.
WEAPONS/ABILITIES
in alternate mode, subjects wings allow flight speeds up to 90 mph. His flamethrower is this mode can easily engulf an area as large as 100 yards. Subject possesses avbove-average strength.
WEAKNESSES
Few Decepticons are willing to work with thee unproffessional Subject, fearing that his incompetence will endanger them.
Primary Function:WARRIOR
Motto:"The only good Autobot is a deactivated Autobot."
BIO
Among Flamefeather's greatest acheivements is the fact that he once talked to someone for .12 breems before flying into an unprovoked rage and running of to go destroy something. He's also one of the few decepticons to be kicked out of the military academy for being too violent (even Fangry made it through basic training). Flamefeather's instructors waived the rest of his training and opted to send him to the front lines immediately. They hoped that Flamefeather would get destroyed or turn his anger into something more useful, like Autobot casualties. luck more than anything has kept him alive since then. His dedication to scrapping Autobots is intense, but his skills are mediocre and unfocused at best.
WEAPONS/ABILITIES
in alternate mode, subjects wings allow flight speeds up to 90 mph. His flamethrower is this mode can easily engulf an area as large as 100 yards. Subject possesses avbove-average strength.
WEAKNESSES
Few Decepticons are willing to work with thee unproffessional Subject, fearing that his incompetence will endanger them.

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Commander Megatron
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SPARKSTALKER
Primary Function:CRYPTOLOGIST
Motto:"The smallest details reveal the largest secrets."
BIO
Sparkstalker is the best kind of criminal genius-the kind that never gets caught. he plots every scheme out to the smallest detrail thanks to his zeal for caution and obsession with minutia. In the decepticon army he has turned his precise talents to decoding secret Autobot transmissions with commendable success. Sadly, the job doesn't carry the same thrill for Sparkstalker as his criminal exploits, and his fellow Deceptions don't really care how good Sparkstalker is at his job, no matter how hard he works. Despite his immense contribution to the war effort, they find Sparkstalker useful for his fearsome looking alternate mode, which frighens Autobots even though Sparkstalker's combat abilities leave much to be desired.
WEAPONS/ABILITIES
Subject possesses great intelligence. His methodical thought process is ideally suited to plotting out strategies and tactics or decoding heavily encrypted transmissions. In monster mode, his mouth mount-mounted flamethrower has a range of 15 feet.
WEAKNESSES
Subject has only average strength, and his primary offensve weapon-his flamethrower- is not very accurate or powerful. It requires frequent maintenance.
Primary Function:CRYPTOLOGIST
Motto:"The smallest details reveal the largest secrets."
BIO
Sparkstalker is the best kind of criminal genius-the kind that never gets caught. he plots every scheme out to the smallest detrail thanks to his zeal for caution and obsession with minutia. In the decepticon army he has turned his precise talents to decoding secret Autobot transmissions with commendable success. Sadly, the job doesn't carry the same thrill for Sparkstalker as his criminal exploits, and his fellow Deceptions don't really care how good Sparkstalker is at his job, no matter how hard he works. Despite his immense contribution to the war effort, they find Sparkstalker useful for his fearsome looking alternate mode, which frighens Autobots even though Sparkstalker's combat abilities leave much to be desired.
WEAPONS/ABILITIES
Subject possesses great intelligence. His methodical thought process is ideally suited to plotting out strategies and tactics or decoding heavily encrypted transmissions. In monster mode, his mouth mount-mounted flamethrower has a range of 15 feet.
WEAKNESSES
Subject has only average strength, and his primary offensve weapon-his flamethrower- is not very accurate or powerful. It requires frequent maintenance.

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Commander Megatron
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CINDERSAUR
Primary Function:FIRESTORM TROOPER
Motto:"Crash and burn...and burn...and burn."
BIO
Cindersaur is only barely conscious of what is going on around him. It is suspected that this pyromaniac Decepticon permanently damaged his cerebro-circuitry through smoke inhalation. Cindersaur burns everything in his path to the ground for fun, and also because he's to stupid to find his way back home without a path of destruction to follow. He's released on the field to sow terror and confusion, and he's surprisingly capable at his job.
WEAPONS/ABILITIES
Subject is impervious to most heat-based attacks. In creature mode, Subject has a fusion-powered flame-thrower mounted in his mouth. He can use this with extreme accuracy, making anything from a thin, concentrated stream of fire to a wide spray. in robot mode, he uses a less-powerful flame-thrower rifle.
WEAKNESSES
Subject is a dangerous combination of pyromania, stupidity, and mental instability.
Primary Function:FIRESTORM TROOPER
Motto:"Crash and burn...and burn...and burn."
BIO
Cindersaur is only barely conscious of what is going on around him. It is suspected that this pyromaniac Decepticon permanently damaged his cerebro-circuitry through smoke inhalation. Cindersaur burns everything in his path to the ground for fun, and also because he's to stupid to find his way back home without a path of destruction to follow. He's released on the field to sow terror and confusion, and he's surprisingly capable at his job.
WEAPONS/ABILITIES
Subject is impervious to most heat-based attacks. In creature mode, Subject has a fusion-powered flame-thrower mounted in his mouth. He can use this with extreme accuracy, making anything from a thin, concentrated stream of fire to a wide spray. in robot mode, he uses a less-powerful flame-thrower rifle.
WEAKNESSES
Subject is a dangerous combination of pyromania, stupidity, and mental instability.

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Commander Megatron
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FIZZLE
Primary Function:MILITARY STRAEGIST
Motto:"Planning a battle is ten times more important than fighting it."
BIO
If Fizzle were as good at his job as he claims to be, the Autobot/Decepticon war would've ended millenia ago. He rants loudly and arrogantly (especially when overindulging in cheap Energon about all the grand designs he has for himself, belittling others while making himself out to be a genius whose "big break" is just around the corner. Fizzle blames any failure of his battle plans on the ineptitude of the soldiers involved. He drowns his regrets about a life wasted on pointless warfare by creating elaborate success fantasies for himself, which he smugly shares when inebriated. Fellow Autobots pity the tortured Fizzle; in moments of clarity, he imnevitably feels guilty and embarrassed about his rash statements.
WEAPONS/ABILITIES
Subject is skilled at designing land-based combat strategies. He is equipped with advanced logistics analysis equipment and can instantly store and retrieve any terrain information in his geographical data banks for future reference when plotting an attack. In vehicle mode Subject can go from 0 to 200 mph in only .16 breems. His exhaust port located can blast out extreme temperature flames.
WEAKNESSES
Subject's excesses lower his ability to plan effective strategy or perform in battle. He often stalls on left turns.
Primary Function:MILITARY STRAEGIST
Motto:"Planning a battle is ten times more important than fighting it."
BIO
If Fizzle were as good at his job as he claims to be, the Autobot/Decepticon war would've ended millenia ago. He rants loudly and arrogantly (especially when overindulging in cheap Energon about all the grand designs he has for himself, belittling others while making himself out to be a genius whose "big break" is just around the corner. Fizzle blames any failure of his battle plans on the ineptitude of the soldiers involved. He drowns his regrets about a life wasted on pointless warfare by creating elaborate success fantasies for himself, which he smugly shares when inebriated. Fellow Autobots pity the tortured Fizzle; in moments of clarity, he imnevitably feels guilty and embarrassed about his rash statements.
WEAPONS/ABILITIES
Subject is skilled at designing land-based combat strategies. He is equipped with advanced logistics analysis equipment and can instantly store and retrieve any terrain information in his geographical data banks for future reference when plotting an attack. In vehicle mode Subject can go from 0 to 200 mph in only .16 breems. His exhaust port located can blast out extreme temperature flames.
WEAKNESSES
Subject's excesses lower his ability to plan effective strategy or perform in battle. He often stalls on left turns.

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Commander Megatron
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GUZZLE
Primary Function:GROUND ASSAULT
Motto:"It's better to have fought and lost than never to have fought at all."
BIO
Not trying is the worst crime as fas as Guzzle is concerned. He started his combat career as a green soldier in the city state of Polyhex, listening disapprovingly as other reluctant Autobots bemoanedtheir inexperience as warriors. to this day, Guzzle looks at such self-pity as a dangerous luxury. While those worried Autobots became paralyzed by fear in the face of the fierce Decepticon assaults and thus became casualties, Guzzle was concentrating on figuring out what he had to do to survive. He became a battle tested veteran who hungers to keep testing his mettle in combat. His hard-edged, no-nonsense attitude doesn't make him many friends, but he is respected for his attitude and unpretentious attitude. Guzzle knows that he's not the best soldier in the Autobot army, but it's not for lack of trying.
WEAPONS/ABILITIES
Subject possesses above-average strength. He is heavily armored in both modes. In tank mode, Subject is an expert marksman with his plasma cannon. He can hit a microchip from 2.5 miles away. Tank mode has a defensive flame exhaust system that can incinerate solid steel. the exhaust ports are located in his feet, but they are awkward to use in robot mode.
WEAKNESSES
Subject consumes fuel at a very high rate.
Primary Function:GROUND ASSAULT
Motto:"It's better to have fought and lost than never to have fought at all."
BIO
Not trying is the worst crime as fas as Guzzle is concerned. He started his combat career as a green soldier in the city state of Polyhex, listening disapprovingly as other reluctant Autobots bemoanedtheir inexperience as warriors. to this day, Guzzle looks at such self-pity as a dangerous luxury. While those worried Autobots became paralyzed by fear in the face of the fierce Decepticon assaults and thus became casualties, Guzzle was concentrating on figuring out what he had to do to survive. He became a battle tested veteran who hungers to keep testing his mettle in combat. His hard-edged, no-nonsense attitude doesn't make him many friends, but he is respected for his attitude and unpretentious attitude. Guzzle knows that he's not the best soldier in the Autobot army, but it's not for lack of trying.
WEAPONS/ABILITIES
Subject possesses above-average strength. He is heavily armored in both modes. In tank mode, Subject is an expert marksman with his plasma cannon. He can hit a microchip from 2.5 miles away. Tank mode has a defensive flame exhaust system that can incinerate solid steel. the exhaust ports are located in his feet, but they are awkward to use in robot mode.
WEAKNESSES
Subject consumes fuel at a very high rate.

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Commander Megatron
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SIZZLE
Primary Function:INTERCEPTOR
Motto:"Life in the fast lane is the only life worth living."
BIO
In his function as iterceptor, as well as everythinh else he does in life, all rules and limits are meaningless to Sizzle. He'll speed, drive recklessly, and endanger himself (as well as others inadvertently) just to get the job done and give him a rush while doing it. If he's not enjoying himself, Sizzle rapidly loses interest in anything, including his work; he constantly pushes the envelope to keep himself excited. His enjoyment of the hunt is only exceeded by his thirst for battle; if he's not speeding, then he's likely trying to slag some Decepticons with his flamethrowers or rifle. He gets in trouble more than almost any other Autobot, particularly when he whips an inebriated Fizzle into a frenzy, and the two tear off on some adventure.
WEAPONS/ABILITIES
Subject has above-average intelligence and endurance. In vehicle mode, his maximum speed id 200 mph with a range of 550 miles. His exhaust ports in this mode can create searing flames; they are also useable in robot mode, where they are located on his arms.
WEAKNESSES
Subject has below-average strength. His tendency to get into fights directly correlates to his constant need for repairs.
Primary Function:INTERCEPTOR
Motto:"Life in the fast lane is the only life worth living."
BIO
In his function as iterceptor, as well as everythinh else he does in life, all rules and limits are meaningless to Sizzle. He'll speed, drive recklessly, and endanger himself (as well as others inadvertently) just to get the job done and give him a rush while doing it. If he's not enjoying himself, Sizzle rapidly loses interest in anything, including his work; he constantly pushes the envelope to keep himself excited. His enjoyment of the hunt is only exceeded by his thirst for battle; if he's not speeding, then he's likely trying to slag some Decepticons with his flamethrowers or rifle. He gets in trouble more than almost any other Autobot, particularly when he whips an inebriated Fizzle into a frenzy, and the two tear off on some adventure.
WEAPONS/ABILITIES
Subject has above-average intelligence and endurance. In vehicle mode, his maximum speed id 200 mph with a range of 550 miles. His exhaust ports in this mode can create searing flames; they are also useable in robot mode, where they are located on his arms.
WEAKNESSES
Subject has below-average strength. His tendency to get into fights directly correlates to his constant need for repairs.

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Commander Megatron
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TREADSHOT
Primary Function:GUNSLINGER
Motto:"A gun is only as good the one who holds it!"
BIO
Treadshot earned his much-deserved reputation one shot at a time. Like Sureshot, Treadshot was a much sought after commodity in the Autobot/Decepticon conflict, with both sides wanting the renowned sharpshooters. treadshot, the superior of the two, made his demands clear: he wanted autonomy and wealth. The Decepticons gladly complied, and the amoral Treadshot found a home for himself. Catgut, Treadshot's ferociously loyal partner and faithful weapon, enjoys every one of the duo's homicidal missions to the fullest extent.
WEAPONS/ABILITIES
Subject possesses above-average strength, intelligence, and endurance. he is the most skilled sharpshooter known among the Transformers; he can perform complex trick shots and long-range sniping with incredible ease. He welds a pulse demagnetizer rifle, which can connect to the particle blaster mode of his targetmaster partner, Catgut.
WEAKNESSES
Subject's arrogance is as legendary as his skills; he'll often rely on his gunslinging abilities when some other tactic would have been preferable.
Primary Function:GUNSLINGER
Motto:"A gun is only as good the one who holds it!"
BIO
Treadshot earned his much-deserved reputation one shot at a time. Like Sureshot, Treadshot was a much sought after commodity in the Autobot/Decepticon conflict, with both sides wanting the renowned sharpshooters. treadshot, the superior of the two, made his demands clear: he wanted autonomy and wealth. The Decepticons gladly complied, and the amoral Treadshot found a home for himself. Catgut, Treadshot's ferociously loyal partner and faithful weapon, enjoys every one of the duo's homicidal missions to the fullest extent.
WEAPONS/ABILITIES
Subject possesses above-average strength, intelligence, and endurance. he is the most skilled sharpshooter known among the Transformers; he can perform complex trick shots and long-range sniping with incredible ease. He welds a pulse demagnetizer rifle, which can connect to the particle blaster mode of his targetmaster partner, Catgut.
WEAKNESSES
Subject's arrogance is as legendary as his skills; he'll often rely on his gunslinging abilities when some other tactic would have been preferable.

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Commander Megatron
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BEASTBOX
Primary Function:INTERROGATOR
Motto:"Speak now if you ever intend to speak at all."
BIO
Beastbox is violent, impatient, and not particularly bright. These traits greatly impede his performance as an interrogator des[pite his innate curiosity. the verbal questioning session between Beastbox and a subject is usually tragically short. He immediately gets frustrated with reticent captives and turns to his fists when words fail. This usually means that the helpless Autobot is pounded into scrap before he can reveal anything at all.
WEAPONS/ABILITIES
Subject has the capacity to record and automatically retrieve any portion of up to 6,000 hours of testimony. carries two comprssion cannons that fire ultra-concentrated air pressure, crushing their targets. Combines with Squawktalk to form Squankbox.
WEAKNESSES
Subject exhibits no known physical weaknesses.
Primary Function:INTERROGATOR
Motto:"Speak now if you ever intend to speak at all."
BIO
Beastbox is violent, impatient, and not particularly bright. These traits greatly impede his performance as an interrogator des[pite his innate curiosity. the verbal questioning session between Beastbox and a subject is usually tragically short. He immediately gets frustrated with reticent captives and turns to his fists when words fail. This usually means that the helpless Autobot is pounded into scrap before he can reveal anything at all.
WEAPONS/ABILITIES
Subject has the capacity to record and automatically retrieve any portion of up to 6,000 hours of testimony. carries two comprssion cannons that fire ultra-concentrated air pressure, crushing their targets. Combines with Squawktalk to form Squankbox.
WEAKNESSES
Subject exhibits no known physical weaknesses.

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Commander Megatron
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SQUAWKBOX
Primary Function:BATTLEFIELD DISSONANCE
Motto:"One being's noise is anothers music."
BIO
Combining the talkative Squawktalk with the demanding curiosity of Beastbox led, very unintentionally to the creation of a very impassioned Decepticon musician. Squawkbox loves sound; he loves to hear it, create it', and manipulate it. Most decepticons are unnerved by his cacophonous musical creations, but his commanders saw their potential usefulness. They assigned Squawkbox the task of distracting and disorienting Autobots on the battlefield through the use of his compositions. This has made Squawkbox incedibly happy; not only does he have a captive audience for his work, he can also record the sounds of battlefield woe for his future endeavors.
WEAPONS/ABILITIES
Subject possesses above-average strength and intelligence, and has an unusually high level of creativity. He is the combined form of Squawktalk and Beastbox, utilizing many of their abilities. He can record and replay replay anything he hears and channel it through the powerful sonic boomer cannons he wields. These cannons serve as the speakers for his musical recordings; combined with Beastbox's air cannons, Subject can create a disorienting and physically damaging sound show.
WEAKNESSES
Subject's work creating battlefield distraction is effective, but if he's not careful he's just as likely to hamper Decepticons as Autobots. He has little offensive capability.
Primary Function:BATTLEFIELD DISSONANCE
Motto:"One being's noise is anothers music."
BIO
Combining the talkative Squawktalk with the demanding curiosity of Beastbox led, very unintentionally to the creation of a very impassioned Decepticon musician. Squawkbox loves sound; he loves to hear it, create it', and manipulate it. Most decepticons are unnerved by his cacophonous musical creations, but his commanders saw their potential usefulness. They assigned Squawkbox the task of distracting and disorienting Autobots on the battlefield through the use of his compositions. This has made Squawkbox incedibly happy; not only does he have a captive audience for his work, he can also record the sounds of battlefield woe for his future endeavors.
WEAPONS/ABILITIES
Subject possesses above-average strength and intelligence, and has an unusually high level of creativity. He is the combined form of Squawktalk and Beastbox, utilizing many of their abilities. He can record and replay replay anything he hears and channel it through the powerful sonic boomer cannons he wields. These cannons serve as the speakers for his musical recordings; combined with Beastbox's air cannons, Subject can create a disorienting and physically damaging sound show.
WEAKNESSES
Subject's work creating battlefield distraction is effective, but if he's not careful he's just as likely to hamper Decepticons as Autobots. He has little offensive capability.

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Commander Megatron
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GRANDSLAM
Primary Function:AUDIO CORRESPONDENT
Motto:"The sounds of war are history speaking."
BIO
Long ago, Grand Slam supported neither side in the war that divided Cybertron between Autobot and Decepticon. He was a news correspondent from the old school, devoted to maintaining his journalistic integrity and impartiality. Grand Slam had covered conflicts on over a hundred worlds, always sending his message back to Cybertron in a fair and unbiased fashion. When the Autobot/Decepticon conflict began heating up, he returned to Cybertron to covr the story. He was offered unprecedented access by the Decepticon army, who hoped to use Grand Slam's respected media status to bolster their image through propaganda. When the stoic Grand slam insisted on telling the whole story, including tales of decepticon atrocities and war crimes, the Decepticons resorted to torturing him and imprisoning him. Grand Slam was rescued by an Autobot commando squad, and was eventually won over to the cause because of their genuine concern for the innocent and helpless. He has since dedicated himself to recording the grim reality of war, from the eerie stillness before a battle to the horrifying screams of the wounded afterward, hoping that it will serve as a warning to futuure generations across the galaxy about the true cost of war.
WEAPONS/ABILITIES
Subject is a skilled journalist. In tank mode, possesses above-average strength and wields two repulsors that repel everything from shrapnel to Transformers. He's also capable of discharging a smokescreen. Subject can record up to .241 vorns worth of continuous audio material. He combines with partner Raindance to form Slamdance.
WEAKNESSES
All of Subject's armaments are completely defensive and thus ineffective for attack. He is stubborn and will sometimes put himself at great risk to get all the facts for a story.
Primary Function:AUDIO CORRESPONDENT
Motto:"The sounds of war are history speaking."
BIO
Long ago, Grand Slam supported neither side in the war that divided Cybertron between Autobot and Decepticon. He was a news correspondent from the old school, devoted to maintaining his journalistic integrity and impartiality. Grand Slam had covered conflicts on over a hundred worlds, always sending his message back to Cybertron in a fair and unbiased fashion. When the Autobot/Decepticon conflict began heating up, he returned to Cybertron to covr the story. He was offered unprecedented access by the Decepticon army, who hoped to use Grand Slam's respected media status to bolster their image through propaganda. When the stoic Grand slam insisted on telling the whole story, including tales of decepticon atrocities and war crimes, the Decepticons resorted to torturing him and imprisoning him. Grand Slam was rescued by an Autobot commando squad, and was eventually won over to the cause because of their genuine concern for the innocent and helpless. He has since dedicated himself to recording the grim reality of war, from the eerie stillness before a battle to the horrifying screams of the wounded afterward, hoping that it will serve as a warning to futuure generations across the galaxy about the true cost of war.
WEAPONS/ABILITIES
Subject is a skilled journalist. In tank mode, possesses above-average strength and wields two repulsors that repel everything from shrapnel to Transformers. He's also capable of discharging a smokescreen. Subject can record up to .241 vorns worth of continuous audio material. He combines with partner Raindance to form Slamdance.
WEAKNESSES
All of Subject's armaments are completely defensive and thus ineffective for attack. He is stubborn and will sometimes put himself at great risk to get all the facts for a story.

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Commander Megatron
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STEELJAW
Primary Function:TRACKER
Motto:"What the eyes don't see, the nose knows."
BIO
Steeljaw is as tenacious as the infamous bite for which he was named. His behaviour when on a tracking mission is so single-minded that his comrades consider him cold or even blatantly rude for acting as if he's to good to interact with them. On the trail of a target, Steeljaw will brush past a fellow Autobot without even acknowledging him and carry on with the hunt. This attitude often gets Syeeljaw lumped in with the antisocial Ramhorn, but Blaster knows that it's just a sign of Steeljaw's proffessionalism. On the inside, Steeljaw is as concerned about his allies as anyone.
WEAPONS/ABILITIES
Subject possesses great strength and intelligence as well as phenomenal endurance. Coupled with his complex scanner system, which can track trace scents and allows him to see the entire electromagnetic spectrum, this makes him one of the most successful trackers among the Autobots. In his robot mode, his jaws can cut through a foot-thick chunk of steel with one pass. Once his jaws close on something, little short of destruction can get him to let go. As a cassette, Subject can use an internal electromagnet to attach himself to metal objects; this often helps him save fuel while tracking. Like Ramhorn, subject got his reformatted robot mode thanks to Blaster's interest in Earth's TV transmissions.
WEAKNESSES
Subject is prone to rusting in humid environments.
Primary Function:TRACKER
Motto:"What the eyes don't see, the nose knows."
BIO
Steeljaw is as tenacious as the infamous bite for which he was named. His behaviour when on a tracking mission is so single-minded that his comrades consider him cold or even blatantly rude for acting as if he's to good to interact with them. On the trail of a target, Steeljaw will brush past a fellow Autobot without even acknowledging him and carry on with the hunt. This attitude often gets Syeeljaw lumped in with the antisocial Ramhorn, but Blaster knows that it's just a sign of Steeljaw's proffessionalism. On the inside, Steeljaw is as concerned about his allies as anyone.
WEAPONS/ABILITIES
Subject possesses great strength and intelligence as well as phenomenal endurance. Coupled with his complex scanner system, which can track trace scents and allows him to see the entire electromagnetic spectrum, this makes him one of the most successful trackers among the Autobots. In his robot mode, his jaws can cut through a foot-thick chunk of steel with one pass. Once his jaws close on something, little short of destruction can get him to let go. As a cassette, Subject can use an internal electromagnet to attach himself to metal objects; this often helps him save fuel while tracking. Like Ramhorn, subject got his reformatted robot mode thanks to Blaster's interest in Earth's TV transmissions.
WEAKNESSES
Subject is prone to rusting in humid environments.

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Commander Megatron
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RAMHORN
Primary Function:WARRIOR
Motto:"Flee before me or else you'll fall before me."
BIO
Ramhorn breaks all beings into two categories: those who respect his terrority, and those who don't. Those who do are tolerated, while those who do not are destroyed. For Ramhorn, only this simple outlook on life is acceptable. He's so protective of his terrority that even fellow Autobots have to be careful around his things to keep from being roughed up by the easily enraged warrior. Those who've tried to get an answer about it from him aretold that it all "boils down ro respect," before Ramhorn gives them a preemptive thrashing just to "teach them a lesson." Most have learned to deal with Ramhorn from a safe distance, but the furious Ramhorn does have a softer side. Although he's as harsh to his comrades as his foes, he won't tolerate anyone threatening someone he feels has treated him with respect. Several conscientious Autobots, including Blaster, benefit from a fierce protector whom they're not even aware of.
WEAPONS/ABILITIES
Subject is extremely strong and powerful in rhino mode; his nearly unstoppable charge can overturn a fully loaded 18-wheeler with ease. He is armed with 2 missile launchers, each of which can fire three independently targeting laser-guided heat-seeking rockets. These projectiles can hit targets up to 12 miles away. In cassette mode, subject can destroy any machinery he's in contact with.
WEAKNESSES
His bad attitude makes Subject a poor warrior when it comes to following orders.
Primary Function:WARRIOR
Motto:"Flee before me or else you'll fall before me."
BIO
Ramhorn breaks all beings into two categories: those who respect his terrority, and those who don't. Those who do are tolerated, while those who do not are destroyed. For Ramhorn, only this simple outlook on life is acceptable. He's so protective of his terrority that even fellow Autobots have to be careful around his things to keep from being roughed up by the easily enraged warrior. Those who've tried to get an answer about it from him aretold that it all "boils down ro respect," before Ramhorn gives them a preemptive thrashing just to "teach them a lesson." Most have learned to deal with Ramhorn from a safe distance, but the furious Ramhorn does have a softer side. Although he's as harsh to his comrades as his foes, he won't tolerate anyone threatening someone he feels has treated him with respect. Several conscientious Autobots, including Blaster, benefit from a fierce protector whom they're not even aware of.
WEAPONS/ABILITIES
Subject is extremely strong and powerful in rhino mode; his nearly unstoppable charge can overturn a fully loaded 18-wheeler with ease. He is armed with 2 missile launchers, each of which can fire three independently targeting laser-guided heat-seeking rockets. These projectiles can hit targets up to 12 miles away. In cassette mode, subject can destroy any machinery he's in contact with.
WEAKNESSES
His bad attitude makes Subject a poor warrior when it comes to following orders.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
EJECT
Primary Function:ELECTRONIC SURVEILLANCE
Motto:"Clutch hitting is the key to an effective offense."
BIO
Eject could be best described, in Earth terms, as an "armchair quarterback." HE always has some kind of comment about what maneuvers should be performed, both before and after the fact. Now that he's become an aficionado of earth spoerts culture, he tends to define everything in those terms: surprise attacks are "blitzes," successful hits are "goals," etc. His fellow Autobots (or "teammates" in Eject's terminology) appreciate the enthusiasm with which eject announces things, even when they don't know what he's talking about.Eject loves the passion and camaraderieof earth sports teams and their fans, since those feelings don't exist outside of warfare on Cybertron, where all but the most violent, gladitorial "sports" have been rendered obsolete by the Decepticons. When the war is over, Eject hopes to bring the positive aspects of sports back to the Transformers' homeworld.
WEAPONS/ABILITIES
Subject has all the high-speed verbalizing skills of a play-by-play announcer. In addition, he can tap into, monitor, and decode multiple electronic frequencies from disparate media simultaneously. In robot mode, he carries a pair of electric overload rifles that temporarily short out the cerebro-circuitry in a transformers nearal cluster.
WEAKNESSES
Subject sometimes unintentionally ignores important transmissions and information in favor of sports broadcasts.
Primary Function:ELECTRONIC SURVEILLANCE
Motto:"Clutch hitting is the key to an effective offense."
BIO
Eject could be best described, in Earth terms, as an "armchair quarterback." HE always has some kind of comment about what maneuvers should be performed, both before and after the fact. Now that he's become an aficionado of earth spoerts culture, he tends to define everything in those terms: surprise attacks are "blitzes," successful hits are "goals," etc. His fellow Autobots (or "teammates" in Eject's terminology) appreciate the enthusiasm with which eject announces things, even when they don't know what he's talking about.Eject loves the passion and camaraderieof earth sports teams and their fans, since those feelings don't exist outside of warfare on Cybertron, where all but the most violent, gladitorial "sports" have been rendered obsolete by the Decepticons. When the war is over, Eject hopes to bring the positive aspects of sports back to the Transformers' homeworld.
WEAPONS/ABILITIES
Subject has all the high-speed verbalizing skills of a play-by-play announcer. In addition, he can tap into, monitor, and decode multiple electronic frequencies from disparate media simultaneously. In robot mode, he carries a pair of electric overload rifles that temporarily short out the cerebro-circuitry in a transformers nearal cluster.
WEAKNESSES
Subject sometimes unintentionally ignores important transmissions and information in favor of sports broadcasts.

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Cyclonus98
- Throttlebot
- Posts: 44
- Joined: Thu Apr 17, 2008 9:46 pm
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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
BACKSTREET
Primary Function:LOOKOUT
Motto:"A moment of indecision can be your last."
BIO
Backstreet's leery nature lends itself to his job; he's constantly suspicious of what he sees coming over the horizon, ready to sound an alarm to warn of danger. His commanders didn't realize that being a lookout would eventually wear down backstreet's ability to think rationally. Backstreet's so afraid of not recognizing danger that he often sees it where it doesn't exist, leading him to jump to the qwrong conclusion on a regular basis. He's so high-strung that the mere sound of footfalls can send him transforming into vehicle mode, racing round to warn his comrades of imminent attacks before realizing it was just his replacement coming to relieve him at the end of his shift.
WEAPONS/ABILITIES
In vehicle mode, Subject can use his launchers as either an offensive weapon , firing independently targeted laser-guided proton missile, or a propulsion unit. Using them as booster rockets, can acheive speeds of 400 miles an hour for up to 60 seconds at a time. Headlights emit high-powered heat rays that can melt metasl into slag. In robot mode, also uses proton missile launchers.
WEAKNESSES
Often jumps between modes so fast that he damages himself.
Primary Function:LOOKOUT
Motto:"A moment of indecision can be your last."
BIO
Backstreet's leery nature lends itself to his job; he's constantly suspicious of what he sees coming over the horizon, ready to sound an alarm to warn of danger. His commanders didn't realize that being a lookout would eventually wear down backstreet's ability to think rationally. Backstreet's so afraid of not recognizing danger that he often sees it where it doesn't exist, leading him to jump to the qwrong conclusion on a regular basis. He's so high-strung that the mere sound of footfalls can send him transforming into vehicle mode, racing round to warn his comrades of imminent attacks before realizing it was just his replacement coming to relieve him at the end of his shift.
WEAPONS/ABILITIES
In vehicle mode, Subject can use his launchers as either an offensive weapon , firing independently targeted laser-guided proton missile, or a propulsion unit. Using them as booster rockets, can acheive speeds of 400 miles an hour for up to 60 seconds at a time. Headlights emit high-powered heat rays that can melt metasl into slag. In robot mode, also uses proton missile launchers.
WEAKNESSES
Often jumps between modes so fast that he damages himself.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
DOGFIGHT
Primary Function:AERIAL COMBAT
Motto:"Don't fire 'til you see the lights of their eyes."
BIO
Dogfight is a renegade who fights every bit as savagely as his Decepticon foes. His personal favorite tactic is to bear down on an enemy jet until he can open fire on it nose-to-nose, a maneuver the unorthodox and wild Dogfight calls his "dance of death." His spark burns with nothing but pure contempt for his enemies; Dogfight has never come into contact with a Decepticon whom he didn't want to immediately and painfully dismantle. Senior Autobots are disturbed by how closely Dogfight's tactics, though effective, mirror the Decepticons'.
WEAPONS/ABILITIES
Subject is an effective self-trained aerial warrior. In jet mode, he can use his fusion-powered blowtorch as weapons or engine boosters. He can also use the cannon's in robot mode, wher Subject has above-average strength and the ability to fly.
WEAKNESSES
Subject's attitude makes him a poor team player.
Primary Function:AERIAL COMBAT
Motto:"Don't fire 'til you see the lights of their eyes."
BIO
Dogfight is a renegade who fights every bit as savagely as his Decepticon foes. His personal favorite tactic is to bear down on an enemy jet until he can open fire on it nose-to-nose, a maneuver the unorthodox and wild Dogfight calls his "dance of death." His spark burns with nothing but pure contempt for his enemies; Dogfight has never come into contact with a Decepticon whom he didn't want to immediately and painfully dismantle. Senior Autobots are disturbed by how closely Dogfight's tactics, though effective, mirror the Decepticons'.
WEAPONS/ABILITIES
Subject is an effective self-trained aerial warrior. In jet mode, he can use his fusion-powered blowtorch as weapons or engine boosters. He can also use the cannon's in robot mode, wher Subject has above-average strength and the ability to fly.
WEAKNESSES
Subject's attitude makes him a poor team player.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
OVERRIDE
Primary Function:SCOUT
Motto:"Let your actions do your talking and no-one will misunderstand you."
BIO
Those who have met Override would never guess that he functions primarily as a scout. Most scouts are laconic, introspective sorts who surreptitiously gather information to return to base. Not Override. He lives his life as loudly as possible, and he's not ashamed to let everyone kow about it-including Decepticons. He roars into enemy camps with his gun firing, picking up reconnaissance information in battle zones, where the classic traits of a scout aren't as necessary as the courage and brazen attitude that Override exudes. He's even taken steps to disable his muffler to make his engine in motorcycle mode as loud as possible; he wants the Decepticons to know he's coming.
WEAPONS/ABILITIES
Subject has above-average intelligence and resistance to damage. His windshield in motorcycle mode is reinforced to withstand direct attacks, which helps protect him during his missions. He is armed with two particle beam cannons that are useable in both modes. In motorcycle mode, they can also double as boosters, increasing his speed by a factor of three.
WEAKNESSES
Subject is difficult to damage but not particularly fast. His tendency to announce his presence puts him in great danger.
Primary Function:SCOUT
Motto:"Let your actions do your talking and no-one will misunderstand you."
BIO
Those who have met Override would never guess that he functions primarily as a scout. Most scouts are laconic, introspective sorts who surreptitiously gather information to return to base. Not Override. He lives his life as loudly as possible, and he's not ashamed to let everyone kow about it-including Decepticons. He roars into enemy camps with his gun firing, picking up reconnaissance information in battle zones, where the classic traits of a scout aren't as necessary as the courage and brazen attitude that Override exudes. He's even taken steps to disable his muffler to make his engine in motorcycle mode as loud as possible; he wants the Decepticons to know he's coming.
WEAPONS/ABILITIES
Subject has above-average intelligence and resistance to damage. His windshield in motorcycle mode is reinforced to withstand direct attacks, which helps protect him during his missions. He is armed with two particle beam cannons that are useable in both modes. In motorcycle mode, they can also double as boosters, increasing his speed by a factor of three.
WEAKNESSES
Subject is difficult to damage but not particularly fast. His tendency to announce his presence puts him in great danger.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
CRANKCASE
Primary Function:DATA COLLECTION
Motto:"Things are never as good as they seem."
BIO
Crankcase is an ungrateful and unwanted Decepticon. He know's the other Decepticons don't like him, so he has learned to take pleasure in being ostracized. His only joy comes from complaining about how terrible things are in order to demoralize his tormentors; the worse things get, the more he whines and the happier he becomes. This succeeds in dismaying his comrades, since they know they'll always need to call upon his abilities and thus be subjected to his wheezing tirades.
WEAPONS/ABILITIES
Crankcase is a highly skilled data collector possessing a vast memory capacity to facilitate the storage and retrieval of information. He also exhibits great endurance and physical strength. Subject can launch infrared probes that penetrate a targets outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed in both modes with two high-impact laser cannons and a distortion modulator that scrambles enemies' cerebro-circuitry.
WEAKNESSES
Subject exhibits no known physical weaknesses.
Primary Function:DATA COLLECTION
Motto:"Things are never as good as they seem."
BIO
Crankcase is an ungrateful and unwanted Decepticon. He know's the other Decepticons don't like him, so he has learned to take pleasure in being ostracized. His only joy comes from complaining about how terrible things are in order to demoralize his tormentors; the worse things get, the more he whines and the happier he becomes. This succeeds in dismaying his comrades, since they know they'll always need to call upon his abilities and thus be subjected to his wheezing tirades.
WEAPONS/ABILITIES
Crankcase is a highly skilled data collector possessing a vast memory capacity to facilitate the storage and retrieval of information. He also exhibits great endurance and physical strength. Subject can launch infrared probes that penetrate a targets outer armor and relay information regarding their entire infrastructure. Subject uses this to catalogue Autobot strengths and weaknesses for battle plans. Also armed in both modes with two high-impact laser cannons and a distortion modulator that scrambles enemies' cerebro-circuitry.
WEAKNESSES
Subject exhibits no known physical weaknesses.

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Commander Megatron
- Custom Rank 4 U! Ask an Admin!
- Posts: 8745
- Joined: Wed Jul 12, 2006 12:00 pm
- Location: Kolkular
RUCKUS
Primary Function:COMBAT ASSAULT
Motto:"I take a licking and keep on kicking."
BIO
One look at the disheveled, dented Ruckus is generally enough to make most mechanoids reconsider starting any trouble with him. They reason that anything that looks that bad but is still strutting around must be hard. They're right. Ruckus is one of the loudest, meanesr and bravestDecepticons still functioning, and he has no problem standing out in a crowd. In addition to his incredibly loud voice, he always looks like he has just stepped off the battlefield because he usally has-and, more than likely, he just won. He was once a much smaller being, but he was rebuilt into this new form as a reward for valiant service while badly damaged. Now, Ruckus is willing to take death-defying risks at all times, partially becsuse he doesn't care what damage he sustains during battle. His only concern is victory, and he wears his wounds and their accompanying pain as a badge of pide.
WEAPONS/ABILITIES
Subject is immensely strong, highly intelligent, and has an unprecedented resistance to damage. Apart from superficial physical wounds, it is very difficult to cause him serious harm. He is a highly skilled warrior. in vehicle mode he can reach speeds of up to 190moh for a range of 750 miles. In this mode, he can activate a noxious oil slick. In both modes, he is armed with two rocket launchers that fire mercury-tipped explosives; a single missile can create a 50-foot deep crater.
WEAKNESSES
Subject exhibits no known physical weaknesses, but his tendency to bas opponents physically (especially in vehicle mode) leads to a constant need for spare parts and repairs.
Primary Function:COMBAT ASSAULT
Motto:"I take a licking and keep on kicking."
BIO
One look at the disheveled, dented Ruckus is generally enough to make most mechanoids reconsider starting any trouble with him. They reason that anything that looks that bad but is still strutting around must be hard. They're right. Ruckus is one of the loudest, meanesr and bravestDecepticons still functioning, and he has no problem standing out in a crowd. In addition to his incredibly loud voice, he always looks like he has just stepped off the battlefield because he usally has-and, more than likely, he just won. He was once a much smaller being, but he was rebuilt into this new form as a reward for valiant service while badly damaged. Now, Ruckus is willing to take death-defying risks at all times, partially becsuse he doesn't care what damage he sustains during battle. His only concern is victory, and he wears his wounds and their accompanying pain as a badge of pide.
WEAPONS/ABILITIES
Subject is immensely strong, highly intelligent, and has an unprecedented resistance to damage. Apart from superficial physical wounds, it is very difficult to cause him serious harm. He is a highly skilled warrior. in vehicle mode he can reach speeds of up to 190moh for a range of 750 miles. In this mode, he can activate a noxious oil slick. In both modes, he is armed with two rocket launchers that fire mercury-tipped explosives; a single missile can create a 50-foot deep crater.
WEAKNESSES
Subject exhibits no known physical weaknesses, but his tendency to bas opponents physically (especially in vehicle mode) leads to a constant need for spare parts and repairs.



